Improvements
Note | Status |
---|---|
Allow CollisionGroupContainsPart, CollisionGroupsAreCollidable, GetCollisionGroupId, GetCollisionGroupName, and GetCollisionGroups to be used from clients. | Live |
New character scaling options and properties under the Humanoids: Adjust new variables under Humanoid to verify that they modify the scale of the character.
| Live |
Add ValueBase as a base class for all value objects. | Live |
Remove 1-second delay from the default camera scripts before the camera script starts. Note: games that have custom camera scripts will need to manually apply this by changing wait(1) forceSnap = true block in VRCamera.lua to delay(1, function() forceSnap = true end). | Live |
Insert Object button correctly is hidden when object is being renamed in Explorer Tree | Live |
Updated resize and rotate cursors for UI Editor | Live |
UI Corner Widget final style | Live |
Added RunService:IsEdit() for plugins. Reliably returns true if and only if the DataModel is an edit mode DataModel, and will not be running for testing. | Live |
Support collision group APIs in Team Create and allow SetPartCollisionGroup from client. | Pending |
LocalizaitonTable CSV import now validates UTF-8 encoding | Pending |
Reduce latency of PlayerScripts script startup | Pending |
Fix rare Vulkan crash on Huawei phones with Android 8.0 | Pending |
Fixes
Note | Status |
---|---|
Make GuiObject.BorderSize respect UIScale scaling. | Live |
Do not disable View toggle actions on breakpoint encounter | Live |
Fix AdvancedObjects sometimes inserting objects under Workspace instead of the selected object. | Live |