Release Notes for 653

개선 사항

노트상태

Adds a Players property named BanningEnabled, which enables/disables the three Players methods that constitute the ban API.

Live

Updates lighting priority order.

Live

For the new Luau type solver, users can assign nil into tables with indexers.

Pending

Instance.Changed and DataModel.ItemChanged signals will no longer be called when non-scriptable of inaccessible properties change.

Pending

Fixes false positive error report in Luau typechecking when an unspecified enum is indexed with a string, for example, in Enum[a][b].

Pending

Instance picker is now more consistent about cancelling itself when clicking out of the viewport.

Pending

수정

노트상태

Opening a place with terrain panel docked now selects the Select Dragger by default instead of attempting to select one of the terrain tools by default.

Live

Fixes pathfinding crash related to new improved algorithm.

Pending

Existing UGC characters will no longer retarget animations. New ones going forward will support retargeting.

Pending

Fixes GroundController sliding when landing on slopes.

Pending

Fixes a Luau parser bug that could cause Luau to hang indefinitely when parsing ill-formed table types in class declarations.

Pending

Fixes an issue that could prevent tools from being equipped in some scenarios, such as when ImprovedModelStreaming is enabled.

Pending

Fixes a crash for the new Luau type solver on some Vector3 methods.

Pending

Fixes an issue when EditableMesh doesn't get updated on some mobile devices.

Pending

Fixes certain "EditableImage/EditableMesh is not accessible" errors in the command line or plugins in Studio

Pending

Fixes incorrect bounding box for EditableMesh.

Pending

Fixes issues with the mobile touch jump button on character death.

Pending

You can now write scripts for PermissionPolicyFunction that change their return result to false while the DragDetector is being dragged and will no longer crash when using the ModeSwitchKey to change between planar and linear translation. The permission policy now only checks on mouse down, and that answer will be used until mouse up, even if the ModeSwitchKey is pressed.

Pending