Release notes for 638

개선 사항

노트상태

Adds support for the ReferredByPlayerId property to the player join data, which is accessible via Player:GetJoinData().ReferredByPlayerId.

Live

Adds SurfaceAppearance Tinting feature to Studio Beta.

Live

Fix for exactly touching spheres not detecting as colliding.

Live

Deprecates GuiService.AddSelectionGroup/Parent. Use Class.GuiBase2D.SelectionGroup instead.

Live

Export as Obj is now 10x faster and shows a progress dialog with cancel button.

Live

Turns off rendering when monitor is off.

Live

수정

노트상태

Fixes a UI issue in the Asset Importer that prevented full error messages from upload from being shown.

Live

Fixes an edge case where CollectionService:GetInstanceRemovedSignal() would fire twice for the second tag if you create an event that removes a second tag when a first tag is removed, and destroy an Instance with both tags.

Live

Change the return types of GetDataStore and GetGlobalDataStore to DataStore.

Live

Fixes an issue where overhead microphone icons do not respond to voice input in Studio.

Live

Fixes a bug that caused AudioPlayer instances to "click" when calling :Play() immediately after creation.

Live

Fixes an issue with mobile keyboards when changing the Text of a TextBox within its own change signal.

Live

Fixes pathfinding Navigation Mesh missing entire chunks of the map when a part was placed too deep.

Live

Changes default CameraScript to hide ParticleEmitters, Beams, Trails, Fire, Smoke and Explosions parented to the Character when zooming into first person.

Live

This fix addresses the long-standing issue of non-editable text fields in the Emulator device info fields.

Live

Fixes a bug where doing multi-selections from the Explorer window would sometimes reselect instances that shouldn't be part of the selection.

Live

The handles of the Move and Scale draggers now stay in sync with the cursor, even if the object being edited is very long and thin.

Live

If you set dragDetector.Enabled during a dragStart or dragContinue callback, your dragEnd callback will be correctly invoked, even if runLocally is set to true.

Live

Moves Studio token refresh off the main thread.

Live