Release Notes for 626

개선 사항

노트상태

Luau garbage collection now has a chance to collect the result table of a ModuleScript after Destroy has been called. The ModuleScript can only be required after Destroy if either it has never been required before or if scripts still hold a reference to the result table/function from the require.

Live

Improves updateInstancedCluster performance for games with lots of moving parts.

Live

InsertService.CreateMeshPartAsync is now available at runtime with no security restrictions.

Live

Improves performance when multiple PluginGui objects are open on DirectX.

Pending

수정

노트상태

Fixes bug where lights would disappear on an attachment nested into another attachment.

Live

Fixes jitter with Humanoid.CameraOffset and Shift-lock.

Live

Choosing the same BrickColor that the BrickColor property is currently set to now updates the Color3 property if it had a different value than the BrickColor.

Live

Resolves "Error while loading entries for universe" which was happening sporadically during place open.

Live

If you change the Anchored property of your part and your DragDetectorResponseStyle is set to Physical, then your DragDetector will change behavior while dragging. For example, if Anchored is set to false, it will start dragging with physics and collisions; however, if Anchored is set to true, it will stop doing so and pass through other objects.

Live

Fixes computed SkyAmbient from skybox textures at low quality levels.

Pending

On Android devices, UserInputService.KeyboardEnabled will be only set to true when there is hardware keyboard input.

Pending

Fixes asset reloading in Asset Manager.

Pending