개선 사항
노트 | 상태 |
---|---|
Adds a button to Asset Import to reset the import tree. | Live |
Allows SharedTable to be expanded when viewed in the Watch window. | Live |
Adds LogService:ClearOutput() which clears the Output window contents. | Live |
Adjusts the default max forces and max torques for constraints created from the ribbon toolbar to better reflect common uses. | Live |
For performance reasons, turns off language features for very long scripts or scripts with very long lines, per script. | Live |
Adds a "Reload plugins on file changed" setting to Studio to improve Rojo-based plugin development workflows. | Live |
Allows per-axis limits on max force for the LinearVelocity constraint. | Pending |
Improves MemoryStore error messages. | Pending |
Improves previews of materials generated by the Material Generator. | Pending |
The Mac Client now supports input from all input method editors. | Pending |
수정
노트 | 상태 |
---|---|
Fixes asset fetch failure in ContentProvider:PreloadAsync() for un-parented VideoFrame instances. | Live |
Fixes Microprofiler displaying unused UserTokens, enables searching timers by user-defined labels, and fixes hover tooltip displaying "$UserToken". | Live |
Fixes a bug where content streaming would sometimes leave gaps in the world in experiences with fast moving players/vehicles. | Live |
Fixes missing Lock tool icon. | Live |
Fixes interactions between Studio and engine highlight instances. | Live |
Dragging an object influenced by a RigidConstraint will always move it rather than the dragged parts sometimes snapping back to where they previously were. | Live |
Fixes issue on macOS where mouse events would have a different button number for up and down events, when control key was pressed or released during the interaction. | Live |
Fixes issue where CanvasGroup would not render properly after toggling the Visible property. | Live |
Fixes issue where the scrollbar did not shrink properly when elastic scrolling was used. | Live |
Input methods on Windows will not produce an extra white space upon text input by pressing enter. | Live |