Release Notes for 337

개선 사항

노트상태

Removed unused CoordinateFrame property from the PVInstance class.

Live

Fixed bug where Humanoids didn't honor Terrain's collision group

Live

Modified the package format to include two additional directories within each body part. Now there will be R6, R15, R15Fixed and R15ArtistIntent.

Live

Improved the loading indicator when a team create place is opened.

Live

Reduce latency of PlayerScripts script startup

Pending

Internal Developer Only

Pending

this adds a rate limiter to remote events. We will need to tune this to avoid false positives.

Pending

Improve performance of Humanoid movement replication processing.

Pending

Optimize Motor6D update for R15 characters by 20%

Pending

Animation update is now ~25% faster for R15 rigs (and rigs of similar complexity).

Pending

수정

노트상태

Fix bug where transparent Parts were not rendered with correct sorting if they belonged to a Model with a Humanoid.

Live

studio now will print a warning if assets are fetched the are covered by copyright

Live

Fixed bug where NumberValue objects attached to Humanoid that control scale would not function as expected if parented then renamed to the proper name.

Live

In-game settings for Camera and Control schemes save reliably.

Live

In-game Gamepass purchases will no longer prompt for a purchase after a user buys a game pass. Instead it will alert the user that they already own the pass.

Live

Fixed snapping lines of gui object in ui editor were not shown correctly in some cases

Live

Currently, when a plugin creates a toolbar button, that button is automatically disabled any time the 3d viewport is hidden (say by opening a script or some other document).

These buttons now have a new boolean property, ClickableWhenViewportHidden. It defaults to false. If set to true, the toolbar button will be clickable even when the 3d viewport is hidden by some other document (e.g. a scripts).

Live
  • Fixed an issue where the UI Editor size box and resize handles were showing when they shouldn't.
Live