Release Notes for 644

Améliorations

NoteStatut

Deprecates TestService property named IsPhysicsEnvironmentalThrottled such that it is functionally always false.

Pending

Significantly reduced Physics mesh memory.

Pending

Introduces modern versions of the Studio Device Emulator Device categories.

Pending

Auto-save now tries its best to delay itself if something is actively being edited.

Pending

Avatar auto setup now reports progress and stages.

Pending

Fixed Studio crash when executing scripts with large amounts of recursion.

Pending

Corrections

NoteStatut

Fixes a bug in the New Type Solver Beta that sometimes causes the length operator to erroneously infer the type boolean.

Live

Fixes an issue preventing the GradientEditor color button to become locked after it was opened and closed once on macOS. Also introduces color change cancellation behavior to the GradientEditor color dialog, allowing users to easily discard changes.

Live

Fixes a bug where LocalTransparencyModifier did not fully hide certain ParticleEmitters and Fire objects when set to 1.

Pending

Editable Image will map to Editable Mesh based on UV instead of box mapping

Pending

Fixed an issue with dragging the L and H handles past each other in the AudioEqualizer editor.

Pending

Corrects deprecated info in autocomplete list.

Pending

Adds additional debug logging for the Script Editor.

Pending

Adds a button to re-run validation checks in Avatar Setup.

Pending

Fixes an issue where the Properties tab could become frozen after hitting a debug error in Play mode.

Pending