Release Notes for 592

Améliorations

NoteStatut

Restricts users from accessing the legacy CSG systems.

Live

Implements immediate disconnect behaviors. connection:Destroy does a regular disconnect and runs pending events (unchanged). connection:Disconnect does an immediate disconnect and drops pending events.

Live

Adds option to disable force limits for LinearVelocity.

Live

Improves performance of physics midphase.

Live

GlobalDataStore:GetAsync now has a DataStoreGetOptions parameter which allows creators to bypass the server cache on GetAsync requests. This will allow creators to retrieve the most up-to-date values for keys that are updated frequently.

Live

Adds a VR follow camera.

Live

Adds VR comfort setting in the settings menu.

Live

Adds ScriptEditorService:UpdateSourceAsync to replace Script.source property.

Live

Tools selected before starting play solo now continue to be selected after a play solo session, instead of always activating the Select tool.

Live

Extends the list of characters supported for attribute names to include '-', '.', and '/'

Pending

Adds a timeout to HTTP Service requests.

Pending

Corrections

NoteStatut

Fixes incorrect path returned by pathfinding with few waypoints having Y=0.

Live

Fixes an issue where opening and closing the developer console would result in a persistent network overhead.

Live

Fixes "cannot resume dead coroutine" error coming from cancelled threads that were suspended on Wait/WaitForChild call.

Live

Fixes an issue where some text in the microprofiler displays incorrectly.

Live

Fixes flicker in free camera mode.

Live

Adds eyebrows and eyelashes support to the avatar previewer plugin.

Live

The Avatar Previewer now restricts preview parts to just limbs and accessory handles.

Live

Fixes an issue where the Toolbox creator search filter would not update with the latest search term.

Live

Fixes a bug where using the tab history stepping shortcuts didn't capture focus in script editor tabs.

Live

Click count field on GuiButton.Activated now works across all input types.

Live

Dragging objects outside the streaming targetRadius no longer causes crashes.

Pending