For Agents | This page is available as markdown: https://create.roblox.com/docs/en-us/creation.md | Documentation index: https://create.roblox.com/docs/llms.txt
Roblox is free-to-use for both users and creators and spans a broad
demographic with different user behaviors than other social platforms. Learn
what makes Roblox unique and what to think about before creating.
Overview
Learn about our unique platform and values.
The Roblox user base
Learn what characterizes
the Roblox audience, and what social and cultural factors you should consider when developing on the platform.
Designing for Roblox
Discover some common practices from successful games and find out how to tailor your designs to the unique characteristics of Roblox.
Games, also referred to as experiences, are the 3D worlds that you create and publish in Roblox. Learn how
they technically work, so you understand how to build the best games
possible for your users.
Roblox projects
Understand how to
build projects in Roblox Studio and publish them as games on Roblox.
Work with assets
Understand how to upload assets to the
Roblox cloud and how to use them in your projects.
The data model
Understand the data model, the underlying definition
of how places in your 3D games look and function.
Client-server runtime
Understand how your games run in the Roblox Cloud.
3D workspace
The 3D workspace is where you define all objects that are rendered by Roblox.
Scripting
Learn how to script logic for your Roblox games.
Characters
Understand how character models work for NPCs and Players in Roblox.
Custom models and meshes
Understand how to use Blender and other tools to create custom 3D objects.
Studio is an all-in-one IDE that lets you create on Roblox. You build projects
that you can later publish as games to Roblox and also use Studio to
create characters and accessories.
Studio overview
Learn about Studio, the all-in-one IDE for Roblox.
UI overview
Learn about the Studio UI and all the features and tools that are available.
Learn how to build character models and accessories in 3rd party tools like Blender and Maya and sell them on the Marketplace. See Avatars for creation guides, technical specifications, and additional resources.