Create texture map

Creating seams and unwrapping tells Blender how to project the 3D surface of the clothing item in 2D. Before you can apply any texture appearance changes, you need to create a texture map, which is the specific 2D image you apply and save your textures to.

To create a new texture map:

  1. With LongSleeve active, navigate to the Properties Editor > Material Properties tab.

  2. Select the + New button.

  3. Next to Base Color, select the yellow dot, then click Image Texture from the contextual menu.

  4. Click the + New button.

    1. Name the texture image the same as your clothing mesh with a _TXT affix.
    2. Set the color to black or any base color of your preference.
    3. Keep the rest of the default settings.
    4. Press OK when completed.
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