Verbesserungen
Hinweis | Status |
---|---|
Significantly reduces the triangle count of PartOperation. Developers can verify this through the getTriangleCount() API. | Live |
Adds :Ceil(), :Floor(), and :Round() functions to Vector2 and Vector3 for component-wise integer rounding. | Live |
Enables floor division operator ‘//’ on Vector2 values. | Live |
Adds new API Terrain:ReadVoxelChannels(). | Live |
Adds new API Terrain:WriteVoxelChannels(). | Live |
Adds a constructor CFrame.lookAlong which takes a position, direction, and optional up direction. This is intended to replace the common CFrame.lookAt(x, x + direction) pattern. | Live |
Changes the default part setup used by Insert Part in Studio to make it more convenient to get a part to the size / location you intended. Cylinder defaults to 2 x 2 x 2 standing upright. Wedge defaults to 1 x 2 x 2. | Live |
Adds checkbox in Studio to give internal data sharing consent for UGC bundle uploads. | Pending |
Fehlerbehebungen
Hinweis | Status |
---|---|
Fixes specular image-based lighting not updating when the time of day or clock time changes. | Live |
Fixes issue that could occur with destruction of PersistentPerPlayer models. | Live |
First of many fixes for Dragger Improvements. Displays negative values, fixes spheres / cylinder grid snapping, resolves some lua terrain errors and nil checks. | Live |