Verbesserungen
Hinweis | Status |
---|---|
Adds a "Secret" data type to Luau. | Live |
Add a toggle to ScriptProfiler to run the profiler for predetermined lengths of time. | Live |
Introduces option to soft-lock HingeConstraint, PrismaticConstraint, CylindricalConstraint servos upon attaining their targets. | Live |
In the Avatar Previewer, when creating an accessory from a lone mesh part, you will now get a notice if the asset type is one that can't be uploaded to the Marketplace. | Live |
Made some adjustments to shorthand property input from developer feedback.
| Live |
Accessory.AccessoryType is now writable by scripts. | Live |
Adds way to set custom configurations of settings in Studio Asset Importer | Pending |
Some uses of getfenv/setfenv will be flagged by the script analysis as deprecated. Note that we do not have plans to remove getfenv/setfenv support, and the warning is intended to discourage use in favor of alternatives like debug.info for introspection or require to replace custom module injectors. | Pending |
TableOperations lint will now produce script analysis warnings when # operator is used on a table that has no array portion, as it is likely a bug. | Pending |
Fehlerbehebungen
Hinweis | Status |
---|---|
task.defer, task.delay, task.spawn and task.wait functions will report a warning (and later, an error) when called on a thread that is already scheduled to run later using those functions. | Live |
This fixes a bug that causes the -11 error when performing a boolean union. | Live |
LoadCharacter in rare cases failed to return the error to the caller; it should now resume the caller in additional error cases. | Live |
Updates PlayerScripts gamepad zoom and vehicle camera. | Live |
Changes Script Editor and command bar autocomplete behavior to insert instead of replace when users autocomplete by either pressing the Enter/Return key or double-clicking. Autocomplete behavior still replaces text when users press the Tab key. | Live |
In the avatar previewer, fixed layered clothing being placed under each other. | Live |
Fixed a bug where very large models could not be published without error. | Live |
Recent list in Studio's File menu now correctly renders names containing slashes for experiences saved to Roblox. | Live |
Developers can now access TextBox's attributes (such as Text, CursorPosition, SelectionStart) as expected when Input Method Editors are enabled. | Live |