Verbesserungen
Hinweis | Status |
---|---|
ListObjectsAsync has a new optional parameter called "excludeDeleted" which if enabled, will hide any deleted objects from being returned. | Live |
Parallel scripts are now scheduled to run at multiple resumptions points instead of only once per frame. | Live |
Luau compiler better optimizes branches with break/continue inside conditionals with else/elseif. | Live |
Enable Studio beta for improved Constraint visualization. | Live |
Overhauled the Rig Builder tool with modern UI and rig options, such as skinned meshes, and updates rigs to support modern avatar features. | Live |
Adds Floor UserCFrame for VR. | Live |
Add CreatorType and CreatorId to CatalogSearchParams. | Pending |
Fehlerbehebungen
Hinweis | Status |
---|---|
Fixes a PathfindingService memory leak. | Live |
Resolves a minor issue where parallel signals might not execute within the current resumption point and instead execute at the next resumption point. | Live |
Fixes issue where persistent models would not be streamed before the player has a character or replication focus. | Live |
Fixes issue where models with non-default ModelStreamingMode not under the Workspace were not sent/replicated. | Live |
Fixes a bug where calling Model:AddPersistentPlayer() or Model:RemovePersistentPlayer() could crash the server if it's called right as the player is disconnected. | Live |
Selection cycling through constraints no longer freezes Studio. | Live |
Humanoid readjusts joint setup and part sizes much less aggressively to match character scale. It now only does so once in response to each scale adjustment or ancestor change, versus "fighting" with other listeners that try to adjust parts or joints. | Live |
Fixes GetTextSize() and GetTextBoundsAsync() returning the wrong value for Japanese text on iOS. | Live |