改進
備註 | 狀態 |
---|---|
Added monotonic server time API under workspace, "workspace:GetServerTimeNow()", which returns the time since the unix epoch in microseconds | Live |
Added Player.NetworkPing. This value returns an int that represents the minimum ping time (in milliseconds) of a player, but does not represent how long something like a RemoteEvent may actually take to process (this can change based on how busy the server is, how many remote events are being sent, etc.). This value is only accessible on the server. | Live |
Made Properties category order more stable | Live |
New Squash property to particles for non-uniform particle stretching, curve controlled for bouncy effects. | Pending |
A new Brightness property for ParticleEmitter, Trail, and Beamthat allows boosting the diffuse color when theirLightInfluence` is less than one. | Pending |
Uses of getfenv/setfenv will be flagged by the script analysis as deprecated. Note that we do not have plans to remove getfenv/setfenv support, and the warning is intended to discourage use in favor of alternatives like debug.info for introspection or require to replace custom module injectors. The warning can be silenced via --!nolint DeprecatedGlobal | Pending |
修正
備註 | 狀態 |
---|---|
Bootcamp change | Live |
Fixed issue with part resizing. | Live |
Fixed issue where MeshParts could not be resized in small increments. | Live |
Clean up CalloutDefinition after usage | Live |
Fixed a bug that the Share Your Game window is not shown for public team create place. | Live |