Release Notes for 457

改進

備註狀態

Improved the error message generated when assigning the result of a function call to too few or too many variables.

Live

Luau Types: fix generic functions not type-checking properly when being assigned to function-type-annotated locals

Live

Luau now prints the exact type of a table instead of its inferred name more often.

Live

Previously calling Clear() and Emit(n) from Lua script in the same frame did not result in particles being emitted. An artificial Wait() after Clear() and before Emit(n) was required.

Live

Luau Types: error messages now use the name and generic parameters used to instantiate generic types

Live

Luau will only report that a global is unknown as a type error when type checking is enabled, instead of as a type error and a linter warning.

Live

Luau is more precise when inferring how many values a function returns.

Live

Luau Types: improve for-in loop typechecking

Live

Luau Types: errors now report complete function types when casting a function in an assignment or as an argument to a function.

Live

Removed the legacy --API argument from the client executable only. It is still available from the studio executable as -API (note only one dash and not two). The Studio API dump also has an improved format (JSON) over the old client API dump, so it is easier to parse out information with scripts.

Live

Toolbox asset preview now shows video resolution

Live

Enable line edit when picking enums in studio property widget.

Live

Typed Luau: Produce a nicer warning for require(script.parent.SomeScript) (use .Parent instead)

Pending

Dynamic Skies is a multi-phase project, with an incremental API specification.

The initial minimal viable product (MVP) has a simple initial minimalist API phase called, Phase 1a. Here the Clouds API Structure appears in Studio as follows under the Workspace object,

Clouds - an object containing a collection of clouds across the sky. Initially only one Clouds object is rendered to cover the whole sky.

  • Cover [0-1] is the fraction of cloud cover over the space occupied by clouds. This is equivalent to Oktas cloud cover scale but ranging from 0 to 1 instead of 0 to 8.
  • Density [0-1] of the particles making up each cloud. This mainly affects the transparency of the clouds medium. Lower values give light appearance and high values bring darker, more stormy appearance.

The Clouds volume which extends to the horizon includes a visual curvature to extend down to the horizon, this is a default behavior in Phase 1a. Later on, further controls will be developed and released.

In Phase 1a Clouds integrate with the Sky object, and optionally in composition with the Atmosphere object. Phase 1c will offer an alternative for completely physically based Clouds+Atmosphere without need for the Sky's skybox cubemap textures towards better ultimate realism.

In Phase 1, wind has a suitable fixed default motion and a preset animated cloud motion is released for this minimum viable product early 'open beta' phase.

Pending

修正

備註狀態

Humanoid:BuildRigFromAttachments() has been fixed so that calling it after scaling a Humanoid character in a WorldModel inside a ViewportFrame will have the desired effect

Live

Model LoD: fix models being stuck with impostor rendering when they have a camera for thumbnails

Live

Luau Types: improvements for typechecking binary operators

Live

Luau will now trace requires that index children with brackets, e.g. require(script["Child"])

Live

Addressing bugs to a previous fix addressing non-World initialization of WeldConstraints.

Live

Luau no longer crashes in very rare edge cases; it will instead emit a type error asking you to file a bug report.

Live

Fixes an issue where sometimes not all of your creations would show in the Asset Configuration window and in My Models in Toolbox.

Live

fix for making sure Humanoid jumps when setting Humanoid Jump to true from script

Pending

Fix a crash that could occur when using Luau types in scripts.

Pending