改進
備註 | 狀態 |
---|---|
Attributes allow developers to extend instances with additional metadata and properties | Live |
InputObject::IsModifierKeyDown tells you whether modifier key was down for a given input event. Enum.ModifierKey.[Ctrl, Alt, Shift, Meta] | Live |
Implemented some changes to change Animator joint search root from "my parent's parent" to instead use the Animator's immediate parent if it is not a Humanoid or AnimationController. Also implements analytics to find games that may be affected in advance of enabling this change. | Pending |
Added JointInstance.Enabled. Hidden for now. Waiting for supported clients to take over before enabling. | Pending |
Add GetPlayingAnimationTracks and AnimationPlayed to Animator. Animator.AnimationPlayed is not enabled yet. Along with the model search change this eliminates the need for an AnimationController in animated models without a Humanoid. | Pending |
修正
備註 | 狀態 |
---|---|
Fix graphics tearing on Google Pixelbook | Live |
Fix crash on macOS 10.11 with shadowmaps | Live |
Fixed a major performance regression when setting CanvasPosition | Live |
Fixed several issues with ScrollingFrames. | Live |
Fixed a crash when removing UI objects under certain circumstances. | Live |
Need to enable {"FFlag::BypassDoubleInitialization", "True" } along with {"FFlag::FixGameViewControllerViewRecreation", "True" }, | Live |
Fixed brackets auto-completion inside nested function calls | Live |