Release Notes for 384

改進

備註狀態

Developers can choose to have players in streaming enabled games pause when the minimum radius is not present around the player. The pause is a client-side physics pause, preventing the player from moving. Only physics for parts that are owned by the player are paused. Networking and scripting is unaffected. Must be enabled via workspace property.

Live

A Toast notification will now appear when a package fails to Auto-update in edit mode in Studio.

Live

Add ViewportFrame properties: Ambient, LightColor, LightDirection

Pending

Optimized Lua IsA function calls; they are now ~2x faster

Pending

修正

備註狀態

Developer should be able to import small (<100) triangles without a crash

Live

Fixed Humanoid:MoveTo with cameraRelative set to true when the camera is facing straight down.

Live

Correctly handle invalid values entered in Properties widget

Live

Fixed an crash during autocomplete on first line of a script

Live

Fixed ColorSequence dialog's Close button display text

Live

Fixed being unable to scroll in some Game Settings pages if the previous page did not have a scrollbar

Live

Attempted to work around a (seemingly random) crash due to D3D11/driver refusing to work with DXGI_ERROR_DEVICE_REMOVED errors all over the place.

Pending

changing in renderFidelity is immediately picked up by rendering engine

Pending

Fixed Sun and Moon looking flat when the camera is far away from origin.

Pending

Change CharacterAdded signal ordering such that the CharacterAdded signal is fired after the Character has been added to the DataModel and the Character rig and appearance has been fully initialized before this point.

Pending