改進
備註 | 狀態 |
---|---|
Add a PixelsPerStud property to SurfaceGui that automatically scales with part size. | Live |
Auto-update packages will not update more frequently | Live |
Migrating PartOperation and MeshPart physics data to a more efficient pipeline. Should speed up loading on levels with a lot of MeshParts and PartOperations. | Pending |
When excessive numbers of invalid animations are attempted to be loaded, the error messages will not always be printed. Error messages will also show rbxassetid formatted id's with only the number arg displayed, even when the original id does uses a different protocol. | Pending |
修正
備註 | 狀態 |
---|---|
Fix minor bug where sometimes parts would not wake up when connected constraints were disabled. | Live |
Fix noise pattern showing up on glass on some devices | Live |
Fix buttons in PluginGuis getting stuck hovered when the mouse exits the window. | Live |
Fix UISizeConstraint/UIAspectRatioConstraint not updating correctly in some cases. | Live |
Fixed issue where ide doc title was not updating when developers "published as" on local places | Live |
Fixed an issue with Package actions when there are a large amount of versions of said package. | Live |
Fixed an issue where pressing tab could delete a line in the script editor. | Live |
The select all action (Ctrl+A) is now significantly faster. | Live |
Change CharacterAdded signal ordering such that the CharacterAdded signal is fired after the Character has been added to the DataModel and the Character rig and appearance has been fully initialized before this point. | Pending |