改进
说明 | 状态 |
---|---|
Allow for animations upto 1800 seconds long | Live |
Remove autofocus from animation clip editor rig selection | Live |
A torsion spring apply a torque based on a relative angle and a relative angular velocity. Specifically, torsion springs try bring two axes from two parts together in a compliance way. An example use of this constraint are door hinges, vehicle’s suspension, etc. | Live |
When debugging inside coroutines, Call Stack panel will display frames that have resumed the coroutine | Live |
Switch beta features dialog, explorer, properties to smooth scrolling | Live |
TextBox now supports shift key modifier to select text. | Live |
Indoor environment specular and diffuse now updates dynamically at runtime. They can be tuned on by Light.EnvironmentSpecularScale and Light.EnvironmentDiffuseScale. Work best with Future mode. | Pending |
Add debug.info function that allows retrieving information about stack frames or functions; similarly to debug.getinfo from Lua this accepts an options string that must consist of characters "slnfa"; unlike Lua that returns a table, the function returns all requested values one after another to improve performance. | Pending |
if, for some reason, you include a universeId as a parameter in a content id, it must be correct. | Pending |
ProximityPrompts which have been disabled on the server don't fire events in server scripts | Pending |
修复
说明 | 状态 |
---|---|
Fixed the servo instability caused by large angular speeds and/or small torques | Live |
New warning in Studio if scripts set a BindToClose hook and are then destroyed. | Live |
This resolves a performance issue when stepping through code that caused a slowdown over time. | Live |
Fix an issue that studio crashes when user paste a package into Explorer right after opening the place and then try to publish the place immediately. | Live |
Dramatically speed up thumbnailing for complex models | Pending |