Release Notes for 418

改进

说明状态

Hide streaming properties in workspace when streaming is disabled.

Live

Switched to using game icon in the loading screen

Live

Improve performance of lighting update on mobile devices with PowerVR GPUs

Live

Deprecated plugin:GetStudioUserId() in favor of StudioService:GetUserId()

Live

Improve performance of lighting update on mobile devices with PowerVR GPUs

Pending

Luau now supports continue statement in all loops; instead of breaking out of the loop, the statement skips the rest of the current loop iteration and continues with the next iteration.

Note that for this statement to work in Studio, you have to be opted into Luau VM beta.

Pending

Fix macOS texture stretching issues

Pending

修复

说明状态

Improve CSG/MeshPart physics memory usage when using identical but rescaled meshes.

Live

Team.PlayerRemoved now fires after the Player has been removed from Players when a player leaves the game.

Live

Fixed an issue where TextBox.Focused can fire multiple times when it should only fire once.

Live

Fix text cursor desyncing when typing into Studio in Japanese

Live

Fixed an issue preventing you from changing cursor position by clicking in a TextBox that was already focused.

Live

Fixed occasional crash when using the typed lua beta feature in Studio.

Pending