改进
说明 | 状态 |
---|---|
Hide streaming properties in workspace when streaming is disabled. | Live |
Switched to using game icon in the loading screen | Live |
Improve performance of lighting update on mobile devices with PowerVR GPUs | Live |
Deprecated plugin:GetStudioUserId() in favor of StudioService:GetUserId() | Live |
Improve performance of lighting update on mobile devices with PowerVR GPUs | Pending |
Luau now supports continue statement in all loops; instead of breaking out of the loop, the statement skips the rest of the current loop iteration and continues with the next iteration. Note that for this statement to work in Studio, you have to be opted into Luau VM beta. | Pending |
Fix macOS texture stretching issues | Pending |
修复
说明 | 状态 |
---|---|
Improve CSG/MeshPart physics memory usage when using identical but rescaled meshes. | Live |
Team.PlayerRemoved now fires after the Player has been removed from Players when a player leaves the game. | Live |
Fixed an issue where TextBox.Focused can fire multiple times when it should only fire once. | Live |
Fix text cursor desyncing when typing into Studio in Japanese | Live |
Fixed an issue preventing you from changing cursor position by clicking in a TextBox that was already focused. | Live |
Fixed occasional crash when using the typed lua beta feature in Studio. | Pending |