改进
说明 | 状态 |
---|---|
Made Ctrl+L work with attachments in Studio | Live |
Changed all fog computations to use camera distance (range fog). | Live |
Added an optional callback function parameter to ContentProvider:PreloadAsync. | Live |
Enabled Vulkan for some Android devices with PowerVR GPUs and recent drivers. | Live |
CSG and Mesh parts have 3 levels of detail | Pending |
Enabled Vulkan for some Android devices with PowerVR GPUs and recent drivers. | Pending |
修复
说明 | 状态 |
---|---|
Fix low quality grass texture tiling | Live |
SpecialMeshes will no longer be rendered with LODs | Live |
Fixed issue where ide doc title was not updating when developers "published as" on local places | Live |
Fixed an issue where pressing tab could delete a line in the script editor. | Live |
Fixed invisible expand arrows in Explorer window (on Mac) | Live |
Fixed an issue with "Logging out" not appearing long enough on the login page. | Live |
Placeholder text used in TextBox GUI elements is now captured and added to the localization database .CSV file, and will be correctly localized if data is entered and the place is run with an appropriate locale. | Pending |
renderFidelity property of meshPart and CSG parts moved from Behavior category to Appearance category | Pending |
Fixed color of handle adornments when rendered as always on top in Voxel, Compatibility and ShadowMap Lighting.Technology | Pending |
meshes with LODs should be exported and displayed on humanoids correctly | Pending |