改进
说明 | 状态 |
---|---|
Accessories attached to all body parts will now scale based upon the scales applied to the body parts that they are attached to. | Live |
GuiObject.MouseLeave, GuiObject.MouseEnter, GuiObject.InputBegan, GuiObject.InputEnded, and GuiButton.AutoButtonColor now all work much more reliably. | Live |
Added native mouse cursors for plugins in the form of plugin:GetMouse().Icon = "rbxasset://SystemCursors/ClosedHand" etc. | Live |
Added a "Recommended" category in new object window. | Live |
ChatService method CanUsersChatAsync will internally check the target player's block list in addition to their privacy settings to determine if the message should be visible to them. | Pending |
On Windows, the messages that display in the first few seconds of client launch now localize to the player's Roblox locale id. | Pending |
Another attempt to fix the issue where playing two sounds at the same time causes them to be static-y/garbled. | Pending |
New Glue, Rotate, RotateP, and RotateV instances will now be named with their type name instead of just "Instance" | Pending |
修复
说明 | 状态 |
---|---|
Activating Select/Move/Scale/Rotate Ribbon tool will no longer always default to select when plugin was active before switching to ribbon tool. | Live |
Transform tooltip now shows default shortcut Ctrl + 5. | Live |
When camera is at a certain angle, parts will no longer be inserted at a extremely long distance away | Live |
Fixed a crash while opening a place. | Live |
Bug fixes for new UI Editor: Locked parts will not be selectable when UI Editor is on. Clicking gui objects during play solo won't turn UI Editor on Gui objects won't be selected if show development gui is false | Live |
Fix microprofile dump & mobile view to work in Firefox | Pending |