改进
说明 | 状态 |
---|---|
Developers have an option to force equal collision shapes for all character types. (Wing's will not get stuck on objects) | Live |
Unclamp ZIndex to allow values less than 1. | Live |
Deprecate GuiObject.Draggable/DragBegin/DragStopped. | Live |
Can now share games from the Studio start page to your friends on Roblox, Twitter and Facebook | Live |
Close existing Studio instance when opening a new Studio instance from Captcha site | Live |
Dragging cursor will update when dragging GuiObjects from Ribbon Bar | Live |
Add support for Vulkan 1.1 | Pending |
Implement GPU time measurement for Vulkan | Pending |
Reduce server-side CPU overhead of StreamingEnabled for large worlds. | Pending |
修复
说明 | 状态 |
---|---|
[Method] bool UserInputService:IsGamepadButtonDown(Enum.UserInputType, Enum.KeyCode) returns true if the gamepad has the specified button pressed down, otherwise it returns false. UserInputType should be Enum.UserInputType.Gamepad1-8. KeyCode should be one of the following: Enum.KeyCode.ButtonX Enum.KeyCode.ButtonY Enum.KeyCode.ButtonA Enum.KeyCode.ButtonB Enum.KeyCode.ButtonR1 Enum.KeyCode.ButtonL1 Enum.KeyCode.ButtonR3 Enum.KeyCode.ButtonL3 Enum.KeyCode.ButtonStart Enum.KeyCode.ButtonSelect Enum.KeyCode.DPadLeft Enum.KeyCode.DPadRight Enum.KeyCode.DPadUp Enum.KeyCode.DPadDown | Live |
Fixed bug where LineHandleAdornment would use the wrong near plane distance. | Live |
Fix UIScale not applying to ScaleType.Tiled. | Live |
Fix a minor CollectionService bug where GetTags() returned the wrong value inside InstanceAddedSignal() when the tag was added via replication. | Live |
Fixed Server/Player launch on Mac | Live |
Corrected the pointToObjectSpace that the IntelliSense autocomplete had. | Live |
Corrected the information displayed when hovering over the LocalScript insertion button. | Live |
Updated place close behavior. Now we avoid forcible closing of Studio on place close if multiple Studios are running. | Live |