İyileştirmeler
Not | Durum |
---|---|
Option on Workspace (HumanoidOnlySetCollisionsOnStateChange) that will change how the collision on humanoid body parts are set. If enabled, body parts collision states will only be updated when changing humanoid states (ex. run to jump), adding a character to the workspace, modifying an existing child of the character or adding or removing new instances under the character. At first, by default, this feature will be set to be disabled and the body parts will behave as they do today. In the future, though, the default option may change to enabled and will execute the behavior described above. | Live |
AnimationClipEditor plugin does not deactivate if the user clicks on the Explorer | Live |
Added AssetType.TShirt (alias for AssetType.TeeShirt, which is still available) | Live |
new pathfinding path way points debug visualization | Live |
Align Position and Align Orientation constraints have a new OneAttachment mode. When the constraints are in this mode the body that owns attachment0 will be the only body to move. For Align Position the attachment0 will be moved to the specified position. For Align Orientation the body will be rotated to the specified orientation, specified by both a primary and secondary axis. If primary axis only is true, then only the primary axis is used. | Live |
Add debug visualizer for adaptive timestepping | Live |
Add strict typing to playerscripts | Live |
Improved Watch window readability to help developers get insights of variables. Display table address in the value column alongside preview | Live |
Added new methods for scheduling threads for resumption on Heartbeat to the task library | Pending |
New Velocity Stretch property for particle emitters that have the VelocityParallel orientation that elongates the particle shape in the direction of their velocity based on the velocity magnitude. | Pending |
More detailed Ambient Occlusion in highest graphics quality setting on desktop. | Pending |
MVP Clouds phase 1 release. Clouds object must be moved or placed under Workspace/Terrain to become visible. | Pending |
Luau linter now displays warnings for erroneous or inefficient uses of table.insert/table.remove | Pending |
table.insert(T, idx, v) will change is behavior when idx < 1: instead of shifting the entire table by 1, it will simply insert the value at index idx, similarly to what happens when idx > #T. This is necessary to prevent table.insert from going into an almost-infinite loop when idx is a negative value; note that all uses of table.insert where idx is not in [1, #T+1] range are very likely bugs, and script analysis will start warning about some of them. | Pending |
Bootcamp Intro code | Pending |
Düzeltmeler
Not | Durum |
---|---|
HumanoidDefaultAssets folder will be removed from beneath StarterPlayer | Live |
Dont save animation data for non-joints | Live |
Fixed an issue with the Animation Clip Editor not deactivating when selecting an object in the Explorer. | Live |
Fix crash when clicking CreatPath in the Object Browser. | Live |
Added parameter that controls intermediate waypoint spacing where math.huge means no intermediate waypoints | Live |
Added deferred Lua resumption point to runservice start | Live |
"CEB 104a:Making your first native change" Bootcamp change | Live |
Minor improvement for raycast broadphase perf. | Live |
Fix an issue where Toolbox could show the wrong categories in the dropdown on initial load. | Live |
Replace waitForLongProcess with submitTask for undo/redo in RobloxStudioVerbs and ChangeHistoryService. | Live |
Phase 1b cloud sampling improvements. | Pending |
Luau-powered autocomplete now knows the type of resources in the data model. | Pending |
Allow x["foo"] when x is an instance of a class. | Pending |
Resumption of threads yielded by task.synchronize() are no longer throttled. | Pending |