İyileştirmeler
Not | Durum |
---|---|
ZIndexBehaviour.Sibling is the new default ZIndexBehaviour for ScreenGuis inserted in studio. This does not change the default for ScreenGuis created by scripts. | Live |
Reduce frame time variance on some Android devices like Google Pixel 1. | Live |
Improve performance of Vulkan backend on Google Pixel with Adreno GPU | Live |
There's now a settings under "Studio/Advanced" called "Debug Client in APS Mode". If this is true, and Accurate Play Solo is enabled, then when you run play solo the debugger will attach to the client data model, and not the server. | Live |
Fixed Plugin:Deactivation signal. Now it will only fire on the Active plugin when that plugin transitions to Deactivated. | Live |
Changed the handling of infinity and not-a-number values in the HttpService JSONEncode call. According to the JSON standard RFC-8259, see https://tools.ietf.org/html/rfc8259 for details, numbers cannot encode infinity or not-a-number values. However, these values can be generated by a Lua script, and when passed to JSONEncode, they produced invalid JSON, that then caused an error in JSONDecode. JSONEncode has been changed to make these values behave like functions, and translate to null in the JSON. This means that when converted back to a Lua table with JSONDecode, those two illegal values will be lost. | Pending |
Fix a crash in TeleportToPrivateServer when one of the player objects was nil | Pending |
Fix a crash in Teleport() where an un-clonable GUI was passed for the custom loading screen | Pending |
Improve performance of Vulkan backend on Google Pixel with Adreno GPU | Pending |
Fixed bug where newly created CSGv1 objects weren't being displayed in studio | Pending |
Reduce frame time variance on some Android devices like Google Pixel 1. | Pending |
Is future bright yet? | Pending |
Düzeltmeler
Not | Durum |
---|---|
Underwater color in Voxel mode appears darker than it should be. | Live |
Warning of "Something unexpectedly tried to set the parent of OriginalSize to NULL." should no longer appears. | Live |
Avatars should sit in seats with character touching the top surface of the seat. | Live |
Fix a CollectionService-related crash | Live |
Added a workaround for Adreno 3xx family of GPUs to fix garbled UV coordinates on instanced meshes. | Live |
No longer misreporting Team Create publish failures | Live |
Fixed place renaming from Game Explorer | Live |
Images and meshes uploaded with bulk importer will be properly prefixed for game asset id | Live |
Added a workaround for Adreno 3xx family of GPUs to fix garbled UV coordinates on instanced meshes. | Pending |
NumberSequence validation changed to from value < envelope to |value| < envelope, so that it now allows assignment of sequences with negative values. | Pending |
Improved the running animation of the humanoid when going up stairs, for stairs with a step depth of under 1.5 studs. | Pending |