Release Notes for 362

İyileştirmeler

NotDurum

Workspace properties for streaming enabled games to control minimum and target streaming distances.

Live

Welds joining unachored parts to anchored parts will now be honored. Parts joined to anchored parts will no longer be their own assembly root. Anchored parts will still always be an assembly root.

Live

Preset costumes will now show up in the mobile Avatar Editor.

Live

Fixed Plugin:Deactivation signal. Now it will only fire on the Active plugin when that plugin transitions to Deactivated.

Live

Added option in game explorer to insert mesh part with location data

Live

Copy ID to clipboard for images in game explorer uses asset id

Live

Uninstalling Studio should no longer leave a stray file behind

Pending

Düzeltmeler

NotDurum

Animation Editor now adds a starting keyframe to a joint when devs create a non-starting key for that joint

Live

Fixed a bug where setting the RollOffMode of a Sound to InverseTapered would not change the previous roll off mode.

Live

settings() is no longer considered deprecated by the script analyzer.

Live

Fixes problem with loading some mp3 files.

Live

All IK prompts in Animation Editor now use proper rig name

Live

Fixed bugs in Animation Editor where animation doesn't export properly after changing length and the last keyframe does not import

Live

Fixed bug where Reset Joints menu option in Animation Editor did nothing

Live

Animations should now play correctly when using a StarterCharacter without a Humanoid and a StarterHumanoid.

Live

Accessories should now scaled according to the scale of the part it is attached to.

Live

Avatars should sit in seats with character touching the top surface of the seat.

Live

The playerlist no longer steals gamepad selection focus when it's enabled.

Live

Added a workaround for Adreno 3xx family of GPUs to fix garbled UV coordinates on instanced meshes.

Live

You can no longer retry upload through Studio if mesh file has inappropriate name.

Live

Fixed a bug where characters would vibrate when Gravity is 0, but the character is kept on the floor with a Body Force.

Pending

Added a workaround for Adreno 3xx family of GPUs to fix garbled UV coordinates on instanced meshes.

Pending

Fixed a bug where wheels on cars may get stuck in the spawn location for late joining players.

Pending

If the AutomaticScalingEnabled is set on the StarterCharacter or StarterHumanoid, then the character should automatically be scaled when entering the game.

Pending