Region3

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The Region3 data type describes a volume in 3D space similar to an axis-aligned rectangular prism. It is commonly used with Terrain functions and functions that detect parts within a volume, such as WorldRoot:FindPartsInRegion3().

The prism's center is accessible using the Region3.CFrame property and the prism's size is accessible through the Region3.Size property. Note that the components of this property may be negative.

The Region3:ExpandToGrid() method returns a new Region3 whose bounds comply with a provided resolution value. The resulting volume may be equal to or greater than the original volume, but never smaller.

See also:

Summary

Constructors

Properties

Methods

Constructors

new

Parameters

min: Vector3
max: Vector3

Properties

CFrame

The center location and rotation of the Region3.

The 3D size of the Region3.

Methods

ExpandToGrid

Expands the Region3 based on the provided resolution and returns the expanded Region3 aligned to the Terrain voxel grid.

Parameters

resolution: number

Returns