Humanoid.JumpPower

Read Parallel

Determines how much upwards force is applied to the Humanoid when jumping. The starting value of this property is determined by the value of StarterPlayer.CharacterJumpPower which defaults to 50 and is constrained between 0 and 1000. Note that jumps are also influenced by the Workspace.Gravity property which determines the acceleration due to gravity.

Although setting this property to 0 will effectively prevent the humanoid from jumping, it's recommended to disable jumping by disabling the Enum.HumanoidStateType.Jumping state through Humanoid:SetStateEnabled().

This property is only visible in the Properties window if Humanoid.UseJumpPower is set to true, as it would not be relevant otherwise (instead, Humanoid.JumpHeight is used).