Melhorias
Observação | Status |
---|---|
New constraint visualization:
| Live |
Fixed HasAppearanceLoaded always returning false for blank avatars | Live |
Enable camera movement in the 3d view with WASDQE while the Animation Editor PluginGUI is being used. | Live |
Fixed bug where rigs with non-default hip heights would cause translation issues in the Animation Editor | Live |
Added Anthro Normal and Anthro Slender rigs to the Animation Editor rig builder. | Live |
Default Playerscript have been updated to use ContextActionService:BindActionAtPriority | Live |
Add Gotham, GothamSemibold, GothamBold, and GothamBlack variants to Enum.Font | Live |
UI Editor in Studio no longer selects UI by default on left click. Right click context menu over UI allows for you to select UI, engaging the UI Editor. | Live |
Added SetCore and GetCore method "AvatarContextMenuTarget" to allow developers to open and close the avatar context menu when is appropriate in their games. | Live |
New feature allows access to a game-wide, web-based localization table through Roblox Studio. | Pending |
Improved load times for PGS enabled places. Fixed solver warning showing while places were loading. | Pending |
The Players:CharacterAutoLoads will now respawn the player when the humanoid is delected locally. | Pending |
Improve low gravity stairclimbing. | Pending |
Fixed a race condition when meshes being downloaded while teleporting would result in them never showing up in game. | Pending |
Fixed a misleading error message with LocalizationService:GetTranslatorForPlayer() Translators when invalid arguments were passed or underlying formatting code thew an exception. | Pending |
Added one more level of details to CSG objects. | Pending |
Improve UI rendering performance on some Android devices | Pending |
Correções
Observação | Status |
---|---|
Fixed a bug where setting the RollOffMode of a Sound to InverseTapered would not change the previous roll off mode. | Live |
Water appears very bright with high Lighting.Brightness values. | Live |
Fix bright water in Voxel mode | Live |
Avatars should sit in seats with character touching the top surface of the seat. | Live |
Fix for issue where Humanoid animation replication can be broken. | Live |
Fix a performance regression when hundreds of TextLabels are parented to a UIGridLayout | Live |
Fix a regression causing circular UIPageLayout to sometimes not wrap around properly | Live |
Fixed a bug where the ResetButtonCallback was not reliably registered on the first possible frame. | Live |
Fix settings menu breaking when switching from landscape to portrait orientation. | Live |
Fixed a bug where MouseButton1Click would not fire for GuiButtons in a UIPageLayout on mobile devices. | Live |
PluginMouse.Icon now works when the mouse is over a plugin widget | Live |
Fixed a bug involving users being unable to update a Package if it is identical to the latest version. | Live |
Fixed issue with retain location data on insert for bulk importing meshes | Live |
Uploading mesh through property window will no longer create a new mesh part | Live |
Fixed a server crash related to replicating CSG and MeshParts | Live |
Images and meshes uploaded with bulk importer will be properly prefixed for game asset id | Live |
Fixed a common crash with IK in the Animation Editor. | Live |
Fixed a bug where climbing up a slope too steep for character caused him to fall through ground for a bit. | Pending |
Fixed a bug where Humanoid Platforms would sometimes cause a character to get stuck floating midair. | Pending |