Melhorias
Observação | Status |
---|---|
Improved the look and visibility of glass on low quality mode to be more consistent with medium quality. | Live |
Made the purpose of the language testing buttons in the Game Locliazation Tools plugin more clear by splitting the "Spanish" button into two buttons, "Play in English" and "Play in Spanish" | Live |
Added Camera.NearPlaneZ | Live |
Improved the look and visibility of glass on low quality mode to be more consistent with medium quality. | Live |
UI Editor V1.0 button removed | Live |
When inserting Gui Objects, it will follow this behavior: Insert Gui Object Behavior If there is multiple selection, it will act on the first selected object. If there is a selection that is ScreenGui, make it a child of ScreenGui. If there is a selection that is any other GuiObject, make it a sibling of that GuiObject. If no selection, insert it into first ScreenGui under Starter Gui | Live |
Fix lag caused by the localization tools plugin on high DPI monitors | Live |
Added GuiBase.RootLocalizationTable and GuiBase.AutoLocalize. Deprecated LocalizationTable.Root, which will be disabled soon. Any Gui under PlayerGui or Workspace can use any LocalizationTable that is a child of LocalizationService to translate. If RootLocalizationTable is set that table will be used to translate that object and it's children instead. The RootLocalizationTable does not need to be a descendant of LocalizationService. | Pending |
Added a button to the localization tools plugin for toggling play mode to use Spanish | Pending |
Consolidating behavior of string.format across 32 and 64 bit applications (there are some combinations of format specifiers and values that are inconsistent at the moment). We will be gathering impact metrics to determine if it is safe to enable this before changing ANY behavior in game / studio, please follow posts on the dev forum for specifics. | Pending |
Add support for Windows Mixed Reality devices | Pending |
Text scraper re-uses the same GeneratedLocalizationTable over multiple runs. | Pending |
Significantly reduce amount of data that needs to be sent during join for terrain-heavy places | Pending |
Correções
Observação | Status |
---|---|
Big places should load faster. workspace::assemble should take less time. | Live |
Fixes a crash when using a WeldConstraint that has at least one part not in the Workspace. | Live |
Fixed Server/Player launch on Mac | Live |
Fixed a bug where dragging a model out of Workspace would cause joints to sometimes be deleted. | Pending |
User input remote events should now work for FilteringEnabled games | Pending |
Fixed an issue where the sound cache would get incorrectly cleaned up, leading to errors when trying to play sounds. | Pending |