Release Notes for 327

Melhorias

ObservaçãoStatus

Improved the look and visibility of glass on low quality mode to be more consistent with medium quality.

Live

Made the purpose of the language testing buttons in the Game Locliazation Tools plugin more clear by splitting the "Spanish" button into two buttons, "Play in English" and "Play in Spanish"

Live

Added Camera.NearPlaneZ

Live

Improved the look and visibility of glass on low quality mode to be more consistent with medium quality.

Live

UI Editor V1.0 button removed

Live

When inserting Gui Objects, it will follow this behavior: Insert Gui Object Behavior If there is multiple selection, it will act on the first selected object. If there is a selection that is ScreenGui, make it a child of ScreenGui. If there is a selection that is any other GuiObject, make it a sibling of that GuiObject. If no selection, insert it into first ScreenGui under Starter Gui

Live

Fix lag caused by the localization tools plugin on high DPI monitors

Live

Added GuiBase.RootLocalizationTable and GuiBase.AutoLocalize. Deprecated LocalizationTable.Root, which will be disabled soon.

Any Gui under PlayerGui or Workspace can use any LocalizationTable that is a child of LocalizationService to translate. If RootLocalizationTable is set that table will be used to translate that object and it's children instead. The RootLocalizationTable does not need to be a descendant of LocalizationService.

Pending

Added a button to the localization tools plugin for toggling play mode to use Spanish

Pending

Consolidating behavior of string.format across 32 and 64 bit applications (there are some combinations of format specifiers and values that are inconsistent at the moment). We will be gathering impact metrics to determine if it is safe to enable this before changing ANY behavior in game / studio, please follow posts on the dev forum for specifics.

Pending

Add support for Windows Mixed Reality devices

Pending

Text scraper re-uses the same GeneratedLocalizationTable over multiple runs.

Pending

Significantly reduce amount of data that needs to be sent during join for terrain-heavy places

Pending

Correções

ObservaçãoStatus

Big places should load faster. workspace::assemble should take less time.

Live

Fixes a crash when using a WeldConstraint that has at least one part not in the Workspace.

Live

Fixed Server/Player launch on Mac

Live

Fixed a bug where dragging a model out of Workspace would cause joints to sometimes be deleted.

Pending

User input remote events should now work for FilteringEnabled games

Pending

Fixed an issue where the sound cache would get incorrectly cleaned up, leading to errors when trying to play sounds.

Pending