Meer informatie
Engine-klasse
StyleRule

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Samenvatting

Methoden
GetProperty(name: string):Variant
SetDefaultPropertyTransition(transitionParams: Variant):()
SetProperties(styleProperties: Dictionary):()
SetProperty(name: string,value: Variant):()
SetPropertyTransition(property: string,transitionParams: Variant):()
Overgenomen leden

API-referentie
Eigenschappen
Priority
Parallel lezen
Mogelijkheden: UI
StyleRule.Priority:number

Selector
Parallel lezen
Mogelijkheden: UI
StyleRule.Selector:string
Codevoorbeelden
UI Klasse Selector
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local screenGui = script.Parent
local coreSheet = Instance.new("StyleSheet")
coreSheet.Parent = ReplicatedStorage
local styleLink = Instance.new("StyleLink")
styleLink.StyleSheet = coreSheet
styleLink.Parent = screenGui
local rule = Instance.new("StyleRule")
rule.Parent = coreSheet
-- Klasse selector
rule.Selector = "TextButton"
-- Stel regel eigenschappen in
rule:SetProperties({
["BackgroundColor3"] = Color3.fromHex("335FFF"),
["TextColor3"] = Color3.fromHex("E1E1E1"),
["Size"] = UDim2.new(0.15, 0, 0, 40),
["BorderSizePixel"] = 0,
})
local button = Instance.new("TextButton")
button.Text = "Hoofdmenu"
button.Parent = screenGui
UI Tag Selector
local CollectionService = game:GetService("CollectionService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local screenGui = script.Parent
local coreSheet = Instance.new("StyleSheet")
coreSheet.Parent = ReplicatedStorage
local styleLink = Instance.new("StyleLink")
styleLink.StyleSheet = coreSheet
styleLink.Parent = screenGui
local rule = Instance.new("StyleRule")
rule.Parent = coreSheet
-- Tag selector
rule.Selector = ".ButtonPrimary"
-- Stel regel eigenschappen in
rule:SetProperties({
["BackgroundColor3"] = Color3.fromHex("FF0099"),
["TextColor3"] = Color3.fromHex("E1E1E1"),
["Size"] = UDim2.new(0.15, 0, 0, 40),
["BorderSizePixel"] = 0,
})
local button = Instance.new("TextButton")
button.Text = "Hoofdmenu"
button.Parent = screenGui
-- Pas tag toe op knop
CollectionService:AddTag(button, "ButtonPrimary")
UI Modifier Selector
local CollectionService = game:GetService("CollectionService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local screenGui = script.Parent
local coreSheet = Instance.new("StyleSheet")
coreSheet.Parent = ReplicatedStorage
local styleLink = Instance.new("StyleLink")
styleLink.StyleSheet = coreSheet
styleLink.Parent = screenGui
local rule = Instance.new("StyleRule")
rule.Parent = coreSheet
-- UI component selector
rule.Selector = "Frame.RoundedCorner20::UICorner"
-- Stel regel eigenschap in
rule:SetProperty("CornerRadius", UDim.new(0, 20))
-- Maak frame
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0.4, 0, 0.2, 0)
frame.Parent = screenGui
-- Pas tag toe op frame
CollectionService:AddTag(frame, "RoundedCorner20")
UI Stijl Query Selector
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local screenGui = script.Parent
local coreSheet = Instance.new("StyleSheet")
coreSheet.Parent = ReplicatedStorage
local styleLink = Instance.new("StyleLink")
styleLink.StyleSheet = coreSheet
styleLink.Parent = screenGui
local smallRule = Instance.new("StyleRule")
smallRule.Parent = coreSheet
local mediumRule = Instance.new("StyleRule")
mediumRule.Parent = coreSheet
-- Verklaar stijl query selectors
smallRule.Selector = "@Small"
mediumRule.Selector = "@Medium"
-- Stel regel eigenschappen in
smallRule:SetProperties({
["BackgroundColor3"] = Color3.fromHex("FF0099"),
["Text"] = "Kleine Container",
["TextColor3"] = Color3.fromHex("E1E1E1"),
["TextSize"] = 12,
})
mediumRule:SetProperties({
["BackgroundColor3"] = Color3.fromHex("F0F0F0"),
["Text"] = "Middelgrote Container",
["TextColor3"] = Color3.fromHex("0022FC"),
["TextSize"] = 24,
})
local button = Instance.new("TextButton")
button.Text = "Hoofdmenu"
button.Parent = screenGui
button.Size = UDim2.fromScale(0.5, 0.2)
-- Maak stijl queries met namen die overeenkomen met stijl regel selectors
local mediumSQ = Instance.new("StyleQuery")
mediumSQ.Parent = button
mediumSQ.Name = "Medium"
mediumSQ:SetConditions({
["MinSize"] = Vector2.new(200, 0),
})
local smallSQ = Instance.new("StyleQuery")
smallSQ.Parent = button
smallSQ.Name = "Small"
smallSQ:SetConditions({
["MaxSize"] = Vector2.new(200, math.huge),
["MinSize"] = Vector2.new(0, 0),
})

SelectorError
Alleen-lezen
Niet gerepliceerd
Parallel lezen
Mogelijkheden: UI
StyleRule.SelectorError:string

Methoden
GetDefaultPropertyTransition
Mogelijkheden: UI
StyleRule:GetDefaultPropertyTransition():Variant
Teruggaves
Variant

GetProperties
Mogelijkheden: UI
StyleRule:GetProperties():Dictionary
Teruggaves
Codevoorbeelden
Eigenschappen Opvragen
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = Instance.new("StyleSheet")
coreSheet.Name = "CoreSheet"
coreSheet.Parent = ReplicatedStorage
local frameRule = Instance.new("StyleRule")
frameRule.Name = "Frame"
frameRule:SetProperty("AnchorPoint", Vector2.new(0.5, 0))
frameRule:SetProperty("BackgroundColor3", Color3.new(1, 0, 0.25))
frameRule.Parent = coreSheet
-- Verkrijg referentie naar stijlregel
local frameRule = coreSheet.Frame
local props = frameRule:GetProperties()
print(props)
--[[
{
["AnchorPoint"] = 0.5, 0,
["BackgroundColor3"] = 1, 0, 0.25
}
]]

GetProperty
Mogelijkheden: UI
StyleRule:GetProperty(name:string):Variant
Parameters
name:string
Teruggaves
Variant
Codevoorbeelden
Eigenschap Krijgen
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = Instance.new("StyleSheet")
coreSheet.Name = "CoreSheet"
coreSheet.Parent = ReplicatedStorage
local frameRule = Instance.new("StyleRule")
frameRule.Name = "Frame"
frameRule:SetProperty("AnchorPoint", Vector2.new(0.5, 0))
frameRule.Parent = coreSheet
local prop = frameRule:GetProperty("AnchorPoint")
print(prop) --> 0.5, 0

GetPropertyTransitions
Mogelijkheden: UI
StyleRule:GetPropertyTransitions():Dictionary
Teruggaves
Codevoorbeelden
GetPropertyTransitions()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = ReplicatedStorage:FindFirstChild("CoreSheet")
-- Verkrijg referentie naar stijlregel
local frameRule = coreSheet.Frame
-- Stel enkele overgangen in
frameRule:SetPropertyTransition("BackgroundColor3", TweenInfo.new(1, Enum.EasingStyle.Linear))
frameRule:SetPropertyTransition("BackgroundTransparency", "$DefaultTransition")
local transitions = frameRule:GetPropertyTransitions()
print(transitions)

SetDefaultPropertyTransition
Mogelijkheden: UI
StyleRule:SetDefaultPropertyTransition(transitionParams:Variant):()
Parameters
transitionParams:Variant
Teruggaves
()

SetProperties
Mogelijkheden: UI
StyleRule:SetProperties(styleProperties:Dictionary):()
Parameters
styleProperties:Dictionary
Teruggaves
()

SetProperty
Mogelijkheden: UI
StyleRule:SetProperty(
name:string, value:Variant
):()
Parameters
name:string
value:Variant
Teruggaves
()

SetPropertyTransition
Mogelijkheden: UI
StyleRule:SetPropertyTransition(
property:string, transitionParams:Variant
):()
Parameters
property:string
transitionParams:Variant
Teruggaves
()
Codevoorbeelden
SetPropertyTransition()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = ReplicatedStorage:FindFirstChild("CoreSheet")
-- Verkrijg referentie naar stijlregel
local frameRule = coreSheet.Frame
-- Stel een lineaire overgang van 1 seconde in op BackgroundColor3
frameRule:SetPropertyTransition("BackgroundColor3", TweenInfo.new(
1, -- Tijd
Enum.EasingStyle.Linear -- EasingStyle
))
-- Verwijder de overgang
frameRule:SetPropertyTransition("BackgroundColor3", nil)
SetPropertyTransition() Gebruik van Tokens
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = ReplicatedStorage:FindFirstChild("CoreSheet")
local tokensSheet = ReplicatedStorage:FindFirstChild("Tokens")
-- Stel tokens (attributen) in op het tokens-blad
tokensSheet:SetAttribute("LinearTransition", TweenInfo.new(1, Enum.EasingStyle.Linear))
-- Verkrijg referentie naar stijlregel
local frameRule = coreSheet.Frame
frameRule:SetPropertyTransition("BackgroundColor3", "$LinearTransition")

SetPropertyTransitions
Mogelijkheden: UI
StyleRule:SetPropertyTransitions(properties:Dictionary):()
Parameters
properties:Dictionary
Teruggaves
()
Codevoorbeelden
SetPropertyTransitions()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = ReplicatedStorage:FindFirstChild("CoreSheet")
-- Verkrijg referentie naar stijlregel
local frameRule = coreSheet.Frame
-- Stelt overgangen in voor twee eigenschappen tegelijk
frameRule:SetPropertyTransitions({
["BackgroundColor3"] = TweenInfo.new(1, Enum.EasingStyle.Linear),
["BackgroundTransparency"] = TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
})
-- Verwijder alle overgangen
frameRule:SetPropertyTransitions({})
SetPropertyTransitions() Met Tokens
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = ReplicatedStorage:FindFirstChild("CoreSheet")
local tokenSheet = ReplicatedStorage:FindFirstChild("Tokens")
-- Stel tokens (attributen) in op het tokenblad
tokenSheet:SetAttribute("LinearTransition", TweenInfo.new(1, Enum.EasingStyle.Linear))
tokenSheet:SetAttribute("QuadTransition", TweenInfo.new(0.25, Enum.EasingStyle.Quad))
-- Verkrijg referentie naar stijlregel
local frameRule = coreSheet.Frame
-- Stel overgangen in voor meerdere eigenschappen tegelijk
frameRule:SetPropertyTransitions({
["BackgroundColor3"] = "$LinearTransition",
["BackgroundTransparency"] = "$QuadTransition",
})

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