Merch Booth

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The MerchBooth developer module lets you offer avatar assets, passes, and developer products for sale directly within your experience. Players can browse items, preview assets on their own avatar, purchase items, and instantly use or equip them — all without leaving your experience. This can help you monetize your experience and gain revenue through the 40% affiliate fee associated with selling other creators' items.

Module Usage

Installation

To use the MerchBooth module in an experience:

  1. From the View tab, open the Toolbox and select the Creator Store tab.

    Toolbox toggle button in Studio
  2. Make sure the Models sorting is selected, then click the See All button for Categories.

  3. Locate and click the Dev Modules tile.

  4. Locate the Merch Booth module and click it, or drag-and-drop it into the 3D view.

  5. In the Explorer window, move the entire MerchBooth model into ServerScriptService. Upon running the experience, the module will distribute itself to various services and begin running.

Configuration

The module is preconfigured to work for most use cases, but it can be easily customized through the configure function. For example, to create a lighter theme and disable the default Filter button in the upper-left area of the catalog view:

  1. In StarterPlayerScripts, create a new LocalScript and rename it to ConfigureMerchBooth.

  2. Paste the following code into the new script.

    LocalScript - ConfigureMerchBooth

    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
    MerchBooth.configure({
    backgroundColor = Color3.fromRGB(220, 210, 200),
    textSize = 17,
    textFont = Enum.Font.Fondamento,
    textColor = Color3.fromRGB(20, 20, 20),
    useFilters = false
    })

Adding Items

What's a merch booth without merch? The following sections outline how to add avatar assets, passes, and developer products to your merch booth.

Avatar Assets

Items such as clothing and accessories must be added through their asset ID located on the item's detail page in the Avatar Shop.

  1. Create a Script within ServerScriptService and paste in the following code.

    Script - Add Avatar Assets

    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
    local items = {
    }
    for _, assetId in items do
    local success, errorMessage = pcall(function()
    MerchBooth.addItemAsync(assetId)
    end)
    if not success then
    warn(errorMessage)
    end
    end
  2. Copy item asset IDs from their Avatar Shop website URL. For example, the ID of Roblox Baseball Cap is 607702162.

  3. Paste each copied ID into a comma-delimited list within the items table. By default, items appear in the catalog view in alphabetical order, but you can customize sorting using setCatalogSort.

    Script - Add Avatar Assets

    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
    local items = {
    607702162, -- Roblox Baseball Cap
    4819740796, -- Robox
    1374269, -- Kitty Ears
    11884330, -- Nerd Glasses
    10476359, -- Paper Hat
    }
    for _, assetId in items do
    local success, errorMessage = pcall(function()
    MerchBooth.addItemAsync(assetId)
    end)
    if not success then
    warn(errorMessage)
    end
    end

Passes

Adding passes requires pass IDs which can be located in the Creator Dashboard.

  1. Create a Script within ServerScriptService and paste in the following code.

    Script - Add Passes

    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
    local items = {
    }
    for _, assetId in items do
    local success, errorMessage = pcall(function()
    MerchBooth.addItemAsync(assetId)
    end)
    if not success then
    warn(errorMessage)
    end
    end
  2. Navigate to the Creator Dashboard and select the experience.

  3. In the left column, under Monetization, select Passes.

  4. Click the button for a pass and select Copy Asset ID.

  5. Paste each copied ID into a comma-delimited list within the items table and include Enum.InfoType.GamePass as the second parameter for addItemAsync to indicate that the items are passes. By default, items will appear in the catalog view in alphabetical order, but sorting can be customized via setCatalogSort.

    Script - Add Passes

    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
    local items = {
    4343758, -- ColdFyre Armor
    28521575, -- Slime Shield
    }
    for _, assetId in items do
    local success, errorMessage = pcall(function()
    MerchBooth.addItemAsync(assetId, Enum.InfoType.GamePass)
    end)
    if not success then
    warn(errorMessage)
    end
    end

Developer Products

Adding developer products requires product IDs which can be located in the Creator Dashboard.

  1. Create a Script within ServerScriptService and paste in the following code.

    Script - Add Developer Products

    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
    local items = {
    }
    for _, assetId in items do
    local success, errorMessage = pcall(function()
    MerchBooth.addItemAsync(assetId)
    end)
    if not success then
    warn(errorMessage)
    end
    end
  2. Navigate to the Creator Dashboard and select the experience.

  3. In the left column, under Monetization, select Developer Products.

  4. Click the button for a product and select Copy Asset ID.

  5. Paste each copied ID into a comma-delimited list within the items table and include Enum.InfoType.Product as the second parameter for addItemAsync to indicate that the items are developer products. By default, items appear in the catalog view in alphabetical order, but you can customize sorting using setCatalogSort.

    Script - Add Developer Products

    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
    local items = {
    1236602053, -- Mana Refill
    1257880672, -- Healing Potion
    }
    for _, assetId in items do
    local success, errorMessage = pcall(function()
    MerchBooth.addItemAsync(assetId, Enum.InfoType.Product)
    end)
    if not success then
    warn(errorMessage)
    end
    end

Custom Catalog Button

By default, a right-side catalog button lets players open the booth at any time.

In some cases, it may be useful to remove this button and connect your own:

  1. Create a new button as outlined in Buttons.

  2. Create a LocalScript as a child of the button object.

  3. Paste the following code into the new script.

    LocalScript - Custom Catalog Button

    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
    -- Remove the default catalog button
    MerchBooth.toggleCatalogButton(false)
    -- Connect the custom button
    script.Parent.Activated:Connect(function()
    MerchBooth.openMerchBooth()
    end)

Shoppable Regions

A helpful way to drive purchases in your experience is to automatically show the merch booth when a player enters an area.

To create a shoppable region:

  1. Create an Anchored block that encompasses the detection region. Make sure the block is tall enough to collide with the PrimaryPart of character models (HumanoidRootPart by default).

    Block to detect when players approach the front of the shop counter
  2. Using the Tags section of the block's properties, or Studio's Tag Editor, apply the tag ShopRegion to the block so that CollectionService detects it.

  3. Set the part's Transparency to the maximum to hide it from players in the experience. Also disable its CanCollide and CanQuery properties so that objects do not physically collide with it and raycasts do not detect it.

  4. Insert a new LocalScript under StarterPlayerScripts.

  5. In the new script, paste the following code which uses the Touched and TouchEnded events to detect when characters enter/leave the region and calls openMerchBooth and closeMerchBooth to open/close the booth GUI.

    LocalScript

    local Players = game:GetService("Players")
    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local CollectionService = game:GetService("CollectionService")
    local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
    -- Remove the default catalog button
    MerchBooth.toggleCatalogButton(false)
    local function setupRegion(region: BasePart)
    region.Touched:Connect(function(otherPart)
    local character = Players.LocalPlayer.Character
    if character and otherPart == character.PrimaryPart then
    MerchBooth.openMerchBooth()
    end
    end)
    region.TouchEnded:Connect(function(otherPart)
    local character = Players.LocalPlayer.Character
    if character and otherPart == character.PrimaryPart then
    MerchBooth.closeMerchBooth()
    end
    end)
    end
    -- Iterate through existing tagged shop regions
    for _, region in CollectionService:GetTagged("ShopRegion") do
    setupRegion(region)
    end
    -- Detect when non-streamed shop regions stream in
    CollectionService:GetInstanceAddedSignal("ShopRegion"):Connect(setupRegion)

Proximity Prompts

As an alternative to the 2D catalog view, you can add proximity prompts over in-experience objects. This encourages players to discover items in the 3D environment, preview them on their own avatar, purchase them, and instantly equip them. See addProximityButton for details.

Changing the Equip Effect

By default, the merch booth shows a generic sparkle effect when a player equips an item from it. To change the effect, set particleEmitterTemplate to your own instance of a ParticleEmitter in a configure call.

LocalScript - ConfigureMerchBooth

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
local myParticleEmitter = Instance.new("ParticleEmitter")
myParticleEmitter.SpreadAngle = Vector2.new(22, 22)
myParticleEmitter.Lifetime = NumberRange.new(0.5, 1.5)
myParticleEmitter.Shape = Enum.ParticleEmitterShape.Sphere
myParticleEmitter.Transparency = NumberSequence.new(0, 1)
myParticleEmitter.RotSpeed = NumberRange.new(200, 200)
MerchBooth.configure({
particleEmitterTemplate = myParticleEmitter
})

GUI Visibility

By default, the merch booth hides all ScreenGuis and CoreGuis when its UI appears, including the chat, leaderboard, and others included by Roblox. If you want to disable this behavior, set hideOtherUis to false in a configure call.

LocalScript - ConfigureMerchBooth

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.configure({
hideOtherUis = false
})

Character Movement

It can be advantageous to prevent a character from moving while they are in the merch booth. This can be done by setting disableCharacterMovement to true in a configure call.

LocalScript - ConfigureMerchBooth

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.configure({
disableCharacterMovement = true
})

API Reference

Types

Item

Items in the merch booth are represented by a dictionary with the following key-value pairs. Items can be gathered through the getItems function or the itemAdded event.

KeyTypeDescription
assetIdnumberCatalog ID of the item, as passed to addItemAsync.
titlestringItem title as it appears in the catalog.
pricenumberItem price in Robux.
descriptionstringItem description as it appears in the catalog.
assetTypestringString representing the item's accessory type.
isOwnedboolWhether the current player owns the item.
creatorNamestringItem creator as shown in the catalog.
creatorTypeEnum.CreatorTypeCreator type for the item.

Enums

MerchBooth.Controls

Used along with setControlKeyCodes to customize the keys and gamepad buttons for interacting with the merch booth.

NameSummary
ProximityPromptsKey and/or gamepad button to open the item view when proximity prompts are configured.
OpenMerchBoothKey and/or gamepad button to open the merch booth.
CloseMerchBoothKey and/or gamepad button to close the merch booth.
FilterKey and/or gamepad button to use the default Filter pulldown in the upper-left area of the catalog view.
ViewItemKey and/or gamepad button to open a specific merch booth item view.
LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.setControlKeyCodes(MerchBooth.Controls.ProximityPrompts, {
keyboard = Enum.KeyCode.Q,
gamepad = Enum.KeyCode.ButtonL1
})

Functions

configure

configure(config: table)

Overrides default client-side configuration options through the following keys/values in the config table. This function can only be called from a LocalScript.

KeyDescriptionDefault
backgroundColorMain background color of the window (Color3).[0, 0, 0]
cornerRadiusCorner radius for the main window (UDim).(0, 16)
cornerRadiusSmallCorner radius for elements inside the window (UDim).(0, 8)
textFontFont of "main text" such as prices, descriptions, and other general info (Enum.Font).Gotham
textSizeSize of the main text.14
textColorColor of the main text (Color3).[255, 255, 255]
secondaryTextColorColor used for some variations of the main text (Color3).[153, 153, 158]
headerFontFont of the header text used for the window title (Enum.Font).GothamMedium
headerTextSizeSize of the header text used for the window title.18
titleFontFont of the title text used for item names on the item detail page (Enum.Font).GothamBold
titleTextSizeSize of the title text used for item names on the item detail page.28
buttonColorBackground color for larger buttons in a clickable state, such as the main purchase button in item view (Color3).[255, 255, 255]
buttonTextColorText color for larger buttons in a clickable state, such as the main purchase button in item view (Color3).[0, 0, 0]
secondaryButtonColorBackground color for smaller buttons such as the price buttons in catalog view or the Try On button (Color3).[34, 34, 34]
secondaryButtonTextColorText color for smaller buttons such as the price buttons in catalog view or the Try On button (Color3).[255, 255, 255]
inactiveButtonColorBackground color for all buttons in an un-clickable state (Color3).[153, 153, 158]
inactiveButtonTextColorText color for all buttons in an un-clickable state (Color3).[255, 255, 255]
particleEmitterTemplateOptional custom ParticleEmitter instance that appears and plays on equip.
LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.configure({
backgroundColor = Color3.fromRGB(255, 255, 255),
textSize = 16,
textFont = Enum.Font.Roboto,
textColor = Color3.fromRGB(20, 20, 20),
hideOtherUis = false,
})

addItemAsync

addItemAsync(assetId: number, productType: Enum.InfoType, hideFromCatalog: boolean)

Asynchronously adds an item to the merch booth so that it's eligible for purchase in the experience. assetId is the item's asset ID, productType is the item's Enum.InfoType enum, and hideFromCatalog can be used to hide the item in the catalog view.

See Adding Items for details, as usage varies slightly for assets versus game passes or developer products.

Script - Add Avatar Assets

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
local items = {
607702162, -- Roblox Baseball Cap
4819740796, -- Robox
1374269, -- Kitty Ears
11884330, -- Nerd Glasses
10476359, -- Paper Hat
}
for _, assetId in items do
local success, errorMessage = pcall(function()
MerchBooth.addItemAsync(assetId)
end)
if not success then
warn(errorMessage)
end
end
Script - Add Passes

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
local items = {
4343758, -- ColdFyre Armor
28521575, -- Slime Shield
}
for _, assetId in items do
local success, errorMessage = pcall(function()
MerchBooth.addItemAsync(assetId, Enum.InfoType.GamePass)
end)
if not success then
warn(errorMessage)
end
end
Script - Add Developer Products

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
local items = {
1236602053, -- Mana Refill
1257880672, -- Healing Potion
}
for _, assetId in items do
local success, errorMessage = pcall(function()
MerchBooth.addItemAsync(assetId, Enum.InfoType.Product)
end)
if not success then
warn(errorMessage)
end
end

getItems

getItems(): table

Returns a dictionary representing all of the currently registered items. Each key is an item's asset ID as a string, and each key's value is an Item. This function can only be called from a Script.

Script

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
local success, errorMessage = pcall(function()
MerchBooth.addItemAsync(4819740796)
end)
if success then
local items = MerchBooth.getItems()
print(items)
end

removeItem

removeItem(assetId: number)

Unregisters an item previously added with addItemAsync, removing its tile in the catalog view and any proximity prompts assigned to it. This function can only be called from a Script.

Script

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
local success, errorMessage = pcall(function()
MerchBooth.addItemAsync(4819740796)
end)
if success then
-- After some time, remove the item
task.wait(5)
MerchBooth.removeItem(4819740796)
end

addProximityButton

addProximityButton(adornee: BasePart|Model|Attachment, assetId: number)

Adds a proximity prompt over the given adornee that will trigger the display of an item's purchase view, given its asset ID. This can be used as an alternative to the 2D catalog view, encouraging players to discover items in the 3D environment.

Note that an item must be added via addItemAsync before a proximity button can be assigned to it. See also removeProximityButton to remove the proximity prompt from an object.

Script

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
local success, errorMessage = pcall(function()
MerchBooth.addItemAsync(4819740796)
end)
if success then
local item = workspace:FindFirstChild("Robox")
if item then
MerchBooth.addProximityButton(item, 4819740796)
end
end

removeProximityButton

removeProximityButton(adornee: BasePart|Model|Attachment)

Removes a proximity prompt generated through addProximityButton. This function can only be called from a Script.

Script

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
local success, errorMessage = pcall(function()
MerchBooth.addItemAsync(4819740796)
end)
if success then
local item = workspace:FindFirstChild("Robox")
if item then
MerchBooth.addProximityButton(item, 4819740796)
end
-- After some time, remove the prompt
task.wait(5)
MerchBooth.removeProximityButton(item)
end

setCatalogSort

setCatalogSort(sortFunction: function): boolean

Sets the sorting function sortFunction to be used in the catalog view. The provided sorting function can use logic based on Item info such as price or title. This function can only be called from a LocalScript.

Here are some examples for sorting the catalog:

Price Low-to-High

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.setCatalogSort(function(a, b)
return a.price < b.price
end)
Price High-to-Low

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.setCatalogSort(function(a, b)
return a.price > b.price
end)
Price Low-to-High & Alphabetical

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.setCatalogSort(function(a, b)
return if a.price == b.price then a.title < b.title else a.price < b.price
end)

setControlKeyCodes

setControlKeyCodes(control: MerchBooth.Controls, keyCodes: table)

Configures the key and button values for interactions with the merch booth. The first parameter must be a MerchBooth.Controls enum and the second parameter a table containing the keys keyboard and/or gamepad with corresponding Enum.KeyCode enums.

Enum (control)Default keyCodes Keys/Values
MerchBooth.Controls.ProximityPromptskeyboard = Enum.KeyCode.E
gamepad = Enum.KeyCode.ButtonY
MerchBooth.Controls.OpenMerchBoothgamepad = Enum.KeyCode.ButtonY
MerchBooth.Controls.CloseMerchBoothgamepad = Enum.KeyCode.ButtonB
MerchBooth.Controls.Filtergamepad = Enum.KeyCode.ButtonX
MerchBooth.Controls.ViewItemgamepad = Enum.KeyCode.ButtonA
LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.setControlKeyCodes(MerchBooth.Controls.ProximityPrompts, {
keyboard = Enum.KeyCode.Q,
gamepad = Enum.KeyCode.ButtonL1,
})

openMerchBooth

openMerchBooth()

Opens the merch booth window (if closed) and navigates to the catalog view. This function can only be called from a LocalScript.

LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
local success, errorMessage = pcall(function()
MerchBooth.addItemAsync(assetId)
end)
if not success then
warn(errorMessage)
end
MerchBooth.openMerchBooth()

openItemView

openItemView(itemId: number)

Navigates to the single item view of the given itemId, opening the merch booth window if it is currently closed. This function can only be called from a LocalScript.

LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
local success, errorMessage = pcall(function()
MerchBooth.addItemAsync(4819740796)
end)
if success then
MerchBooth.openItemView(4819740796)
end

toggleCatalogButton

toggleCatalogButton(enabled: boolean)

Toggles on/off the catalog button on the right side of the screen. This is useful when implementing a custom button or limiting the merch booth's appearance to regions or proximity prompts. Can only be called from a LocalScript.

LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.toggleCatalogButton(false)

isMerchBoothOpen

isMerchBoothOpen(): Tuple

Returns true if either the catalog or the item view is open. If the item view is open, the item's asset ID is returned as the second value. This function can only be called from a LocalScript.

LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
local success, errorMessage = pcall(function()
MerchBooth.addItemAsync(4819740796)
end)
if success then
MerchBooth.openItemView(4819740796)
local isOpen, itemId = MerchBooth.isMerchBoothOpen()
print(isOpen, itemId)
end

closeMerchBooth

closeMerchBooth()

Closes the merch booth window. This function can only be called from a LocalScript.

LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.closeMerchBooth()

isMerchBoothEnabled

isMerchBoothEnabled(): boolean

This function may be used in tandem with setEnabled to check whether the merch booth is currently enabled or not. Can only be called from a LocalScript.

setEnabled

setEnabled(enabled: boolean)

Sets whether the entire merch booth is enabled or not. When disabled, this function removes the entire UI, including proximity prompts, and disconnects all events. This function can only be called from a LocalScript.

LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
local isEnabled = MerchBooth.isMerchBoothEnabled()
if isEnabled then
MerchBooth.setEnabled(false)
end

Events

itemAdded

Fires when an item is added through addItemAsync. This event can only be connected in a Script.

Parameters
assetId: numberItem asset ID.
itemInfo: tableDictionary of Item info such as price or title.
Script

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.itemAdded:Connect(function(assetId, itemInfo)
print("Item added with asset ID of", assetId)
print(itemInfo)
end)

itemRemoved

Fires when an item is removed through removeItem. This event can only be connected in a Script.

Parameters
assetId: numberItem asset ID.
Script

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.itemRemoved:Connect(function(assetId)
print("Item removed with asset ID of", assetId)
end)

merchBoothOpened

Fires when either the catalog or item detail view are opened.

LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.merchBoothOpened:Connect(function()
print("Booth view opened")
end)

merchBoothClosed

Fires when either the catalog or item detail view are closed.

LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.merchBoothClosed:Connect(function()
print("Booth view closed")
end)

catalogViewOpened

Fires when the catalog view is opened.

LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.catalogViewOpened:Connect(function()
print("Catalog view opened")
end)

catalogViewClosed

Fires when the catalog view is closed.

LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.catalogViewClosed:Connect(function()
print("Catalog view closed")
end)

itemViewOpened

Fires when the item detail view is opened.

LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.itemViewOpened:Connect(function()
print("Item view opened")
end)

itemViewClosed

Fires when the item detail view is closed.

LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MerchBooth = require(ReplicatedStorage:WaitForChild("MerchBooth"))
MerchBooth.itemViewClosed:Connect(function()
print("Item view closed")
end)