Release Notes for 651

Améliorations

NoteStatut

Reduces the memory usage of ShadowMap and Future lighting technologies when running at low graphics quality levels.

Pending

Adds a Players property named BanningEnabled, which enables/disables the three Players methods that constitute the ban API.

Pending

Changes EditableMesh to inherit from Object and live outside the DataModel.

Pending

Refines type information for require.

Pending

Fixed issue with terrain in lighting propagation.

Pending

Added support for Plugin RunContext attribute—a Script that only runs as part of a plugin.

Pending

Improved Output window performance when printing large tables.

Pending

Corrections

NoteStatut

The Gamepad Controller now opens when it's launched for the first time.

Live

Enables UIStroke to be used in conjunction with rich text.

Live

Fixing crashes and glitches in self-view animation.

Pending

Updating retargeting cache so it doesn't cache procedural rig modifications. This could result in broken looking animation in some experiences.

Pending

Fixes bug where an invalid FlipbookLayout could be applied to a ParticleEmitter if a different property was modified.

Pending

Fixes a class of bugs in the new Luau solver regarding unsolved contraints.

Pending

Restore the defining module name metadata for types in the New Type Solver Beta that allows for more detailed error messages that include the module the type originates from.

Pending

Fixes issues with the mobile touch jump button on character death.

Pending

Fixes autocomplete for string literals that contain special characters.

Pending

User-defined function documentation is now pulled from comments above function attributes.

Pending