Améliorations
Note | Statut |
---|---|
Live | |
Changes EditableMesh to inherit from Object and live outside the DataModel. | Live |
Fixed issue with terrain in lighting propagation. | Live |
Added support for Plugin RunContext attribute—a Script that only runs as part of a plugin. | Live |
Reduces the memory usage of ShadowMap and Future lighting technologies when running at low graphics quality levels. | Pending |
Refines type information for require. | Pending |
Improved Output window performance when printing large tables. | Pending |
Corrections
Note | Statut |
---|---|
Fixing crashes and glitches in self-view animation. | Live |
Fixes bug where an invalid ParticleEmitter.FlipbookLayout could be applied to a ParticleEmitter if a different property was modified. | Live |
Enables UIStroke to be used in conjunction with rich text. | Live |
The Gamepad Controller now opens when it's launched for the first time. | Live |
Fixes autocomplete for string literals that contain special characters. | Live |
User-defined function documentation is now pulled from comments above function attributes. | Live |
Updating retargeting cache so it doesn't cache procedural rig modifications. This could result in broken looking animation in some experiences. | Pending |
Fixes a class of bugs in the new Luau solver regarding unsolved contraints. | Pending |
Restore the defining module name metadata for types in the New Type Solver Beta that allows for more detailed error messages that include the module the type originates from. | Pending |
Fixes issues with the mobile touch jump button on character death. | Pending |