UserInputType

The UserInputType enum describes the kind of input being performed (mouse, keyboard, gamepad, touch, etc). This enum is used by the InputObject.UserInputType property of the same name, as well as various UserInputService and GuiObject events.

Objetos

NombreValorResumen
MouseButton10

The left mouse button.

MouseButton21

The right mouse button.

MouseButton32

The middle mouse button.

MouseWheel3

The mouse wheel.

MouseMovement4

Movement of the mouse. Fires changed events each time the player's cursor position changes and when the move enters/leaves the game window.

Touch7

A tap on the screen from a mobile device.

Keyboard8

Key press on a keyboard.

Focus9

The client regaining focus of the Roblox window.

Accelerometer10

The accelerometer of a mobile device.

Gyro11

The Gyroscope of a mobile device.

Gamepad112

Input from the 1st plugged in Gamepad.

Gamepad213

Input from the 2nd plugged in Gamepad.

Gamepad314

Input from the 3rd plugged in Gamepad.

Gamepad415

Input from the 4th plugged in Gamepad.

Gamepad516

Input from the 5th plugged in Gamepad.

Gamepad617

Input from the 6th plugged in Gamepad.

Gamepad718

Input from the 7th plugged in Gamepad.

Gamepad819

Input from the 8th plugged in Gamepad.

TextInput20

Input of Text into a text-based GuiObject. Normally this is only a TextBox.

InputMethod21

Text input from an input method editor (IME). InputObjects with this type aren't currently fired.

None22

Unknown UserInputType.

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