Improvements
Note | Status |
---|---|
Textures displaying EditableImages now switch to low resolution when the system is low on memory, with no changes to the actual image data. | Live |
Adds a Direction3D enum option for use with InputAction.Type. | Live |
In the New Luau Type Solver, autocomplete now suggests individual string literal keys for table index expressions when appropriate. | Live |
Updates the Script Capability system to extend availability of instances under existing capabilities. See the DevForum announcement for specifics. | Live |
In the New Luau Type Solver, improves error messages for table literals in assignments while still allowing imperative table updates. | Pending |
Next Gen Explorer beta: the true option will now auto-sort to the top when doing searches like anchored=t. | Pending |
Makes the camera speed lock in the "New Studio Camera Controls" beta persistent. | Pending |
Fixes
Note | Status |
---|---|
Extends type checker in the New Type Solver to check associated generics of function types. | Live |
Fixes occasional crashes on macOS when a user unplugs a game controller. | Live |
Various fixes: A) Fixes a bug where certain meshes could be stuck in Default or Box collision fidelity; B) Fixes a bug where an initial size of 0, 0, 0 could force a mesh to have a large ExtentsSize; C) Optimizes setting MeshPart.Size and TriangleMeshPart.Size. | Live |
New Explorer - Adds back Team Create selection indicators. | Live |
New Explorer - Now returns temporary script settings. | Live |
Fixes a visual issue with the default TextChatService UI that would sometimes flash a grey square on startup. | Pending |
New Explorer - Fixes an error where you could rename an object even if it was deleted before you clicked it in the Explorer window. | Pending |
New Explorer - Fixes several cases where context menu items could disappear. | Pending |
Fixes an issue in which the "You've made script changes while playing " dialog keeps reappearing even after dismissed with no new script changes. | Pending |
The Save Place dialog now always displays on top when closing a place where the Add Tools window is open. | Pending |