Release Notes for 614

Improvements

NoteStatus

Adds a toggle to the ScriptProfiler to hide GC overhead in listed timings.

Live

Setting MeshPart.Size and PartOperation.Size is 30% faster.

Live

In the LuauHeap section of the Developer Console, it is now possible to click on '...' entries of the snapshot graph to expand all the hidden keys.

Live

Creates a dialog to migrate LinkedSource scripts to embedded source scripts.

Live

You can now change multiple ColorSequence properties at the same time. The initial value in the Properties window is now based on the first instance in the selection.

Live

You can now change multiple NumberSequence properties at the same time. The initial value in the Properties window is now based on the first instance in the selection.

Live

Makes user items in the catalog within the Avatar Setup window removable.

Live

Inserting layered clothing in the Avatar Setup window will now place it at the expected marketplace ordering (T-shirts under jackets, etc).

Live

Adds TextBox scrolling, which keeps the cursor in view when editing text on desktop platforms.

Live

UnreliableRemoteEvents no longer hold events in the invocation queue if there are no listeners connected to UnreliableRemoteEvent.onServerEvent or UnreliableRemoteEvent.onClientEvent. The error message is the same as before if the invocation queue length was exhausted.

Pending

Fixes

NoteStatus

The maximum payload for an UnreliableRemoteEvent is now 905 bytes for both client and server.

Live

Fixes server crash when a R15 character with missing body parts touches a SkateboardPlatform object.

Live

Fixes highlights in Studio being incorrect between play/edit mode. Fixes highlights in Studio possibly being affected by each other in the play mode.

Live

When a degenerate triangle is specified as an EditableMesh, Studio no longer crashes.

Live

Shows a simpler UI layout for ScriptProfiler on small form factor devices.

Live

Fixes a bug where physics replication for objects > 5000 studs from origin were randomly skipped because they were considered redundant (due to bad Floating Point math).

Live

Fixes a bug where user inserted layered clothing wasn't possible to reorder in the Avatar Setup window.

Live

Fixes an Avatar Setup window bug where avatars would float above the platform if their pivot was not in the center.

Live

Fixes a bug in the Avatar Setup window that caused the dropdown for specifying an accessory type to be too tall.

Live

Updates StudioService.GetClassIcon to properly retrieve the icons for all engine classes.

Live

Fixes a navigation crash for long paths with new heuristic algorithm.

Pending

Changes the distribution of emitted particles to be uniform and not biased.

Pending

Fixes misaligned text and button of tags and attributes in the Properties window when TextBox.FontFace is rendered.

Pending

You can now choose the proportions of the avatar in the settings menu in the bottom left of the Avatar Setup window.

Pending