Improvements
Note | Status |
---|---|
Streaming request API | Live |
Luau type checking is now much smarter about tracing require() calls. | Pending |
Fix a few rare PreciseConvexDecomposition cases where the result would be full of holes. | Pending |
Improve the multicore scaling of parallel contact stepping by reducing the work done in serial phase. | Pending |
Small improvement to collisions between MeshParts,Unions and other shapes. | Pending |
Special cased infinite timeouts in WaitForChild to not bother scheduling a timeout task. Made NaN timeout throw. | Pending |
Fix a bug where jumping over local definitions inside repeat..until loop with continue would allow reading these locals in the until expression, potentially revealing protected metatables of builtin userdata objects. | Pending |
Fixes
Note | Status |
---|---|
Fix an issue with BaseParts parented to other BaseParts with streaming enabled. | Live |
Fixed various issues with gamepads on mobile | Live |
Fixed gamepad cursors on mobile | Live |
Fixed Import button visibility in Game Explorer | Live |
Disable asset/folder tiles in Asset Manager when explorer overlay is open | Live |
Fixed an issue with the new scrolling frame layout code that prevented elastic scrolling from working correctly. | Live |
Fixed scrolling frames handling touch drags that happen to pass over the scrolling frame. | Live |
fixes exploitable crash. | Pending |