Release Notes for 429

Improvements

NoteStatus

Streaming request API

Live

Luau type checking is now much smarter about tracing require() calls.

Pending

Fix a few rare PreciseConvexDecomposition cases where the result would be full of holes.

Pending

Improve the multicore scaling of parallel contact stepping by reducing the work done in serial phase.

Pending

Small improvement to collisions between MeshParts,Unions and other shapes.

Pending

Special cased infinite timeouts in WaitForChild to not bother scheduling a timeout task. Made NaN timeout throw.

Pending

Fix a bug where jumping over local definitions inside repeat..until loop with continue would allow reading these locals in the until expression, potentially revealing protected metatables of builtin userdata objects.

Pending

Fixes

NoteStatus

Fix an issue with BaseParts parented to other BaseParts with streaming enabled.

Live

Fixed various issues with gamepads on mobile

Live

Fixed gamepad cursors on mobile

Live

Fixed Import button visibility in Game Explorer

Live

Disable asset/folder tiles in Asset Manager when explorer overlay is open

Live

Fixed an issue with the new scrolling frame layout code that prevented elastic scrolling from working correctly.

Live

Fixed scrolling frames handling touch drags that happen to pass over the scrolling frame.

Live

fixes exploitable crash.

Pending