Improvements
Note | Status |
---|---|
Developers can now copy an asset ID from the upload result page after publishing it | Live |
Added a memory profiler tag for the physics solver internal allocations. Also the solver will periodically release its internal memory buffers. | Live |
Enabled merging multiple drafts at once | Live |
Message has been added in Team Create widget to convey users about Permissions management move to Game Settings. | Live |
In Studio, ScrollingFrame.ScrollBarImageColor3 defaults to black. | Live |
In Studio, ScrollingFrame.Active defaults to true. | Live |
Speed up reprocessing CollisionFidelity in bulk by re-using recent results. | Pending |
Added stats for throttling and dropped time steps to physicsStepped in the microprofiler. | Pending |
Luau compiler accidentally enforced the limit of 255 locals instead of 200 locals. This is now fixed and the error messages for running out of various limits (200 locals, 200 upvalues, 255 registers) are substantially improved, but please note that this may break scripts that previously didn't run in vanilla Lua but did run in Luau VM (e.g. because they had 210 locals). | Pending |
Fixes
Note | Status |
---|---|
Fixed mouse cursor snapping to incorrect places when zooming out of first-person mode | Live |
Now sending 'Cancel' callback event when dragging off a ContextActionService mobile button and letting go | Live |
Fixed several bugs and inconsistencies in scrolling frames' layout behavior. Scroll bars should be more predictably visible/not visible now. | Live |
fixes exploitable crash. | Pending |