Rigid

A RigidConstraint connects two Attachments or Bones and ensures they stay in the same relative position/orientation to each other. This flexibility gives it additional functionality beyond WeldConstraint, such as attaching accessories to Attachments on a character rig.

When creating a RigidConstraint using Studio's Constraint button, the tool behaves differently depending on whether you click on existing BaseParts, Attachments, or Bones after the tool is activated:

Following the second valid click, a new RigidConstraint is created to connect the two new attachments. If either the first or second click is not made on a BasePart, Attachment, or Bone, the workflow is canceled and no constraint is created.

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