Everything created by the ParticleEmitter, be it white spark or fire, is actually a picture. In Roblox Studio, these pictures are called textures, which can be any 2D visual, like a symbol or even something you've drawn.
For example, notice in the video below how a single texture is changed and repeated to create an effect.
Change the blast texture
A starter pack of textures has been provided. Pick one you want to use for your blast and copy the number beneath its image below.
5860841663 5857851812 5857851618 6711256324 5833235272 6772783963 5833323391 5857892330 5857892405 5857931724 5857851618 5860841737 Make sure the emitter is selected and, in the Properties window, find the Texture property.
Click in the Texture row to highlight the text. Press Ctrl+V (⌘+V) to paste in the previously copied ID and then press Enter. You should see your texture change.
You should then have a particle like the example below.