Using Textures

Everything created by the ParticleEmitter, be it white spark or fire, is actually a picture. In Roblox Studio, these pictures are called textures, which can be any 2D visual, like a symbol or even something you've drawn.

For example, notice in the video below how a single texture is changed and repeated to create an effect.

Changing the Blast Texture

  1. A starter pack of textures has been provided. Pick one you want to use for your blast and copy the number beneath its image below.

    5860841663
    5857851812
    5857851618
    6711256324
    5833235272
    6772783963
    5833323391
    5857892330
    5857892405
    5857931724
    5857851618
    5860841737
  2. Make sure the emitter is selected and, in the Properties window, find the Texture property.

  3. Click in the Texture row to highlight the text. Press Ctrl+V (+V) to paste in the previously copied ID and then press Enter. You should see your texture change.

    You should then have a particle like the example below.