Makeup is a unique avatar asset that converts a combination of textures into a single Decal object that is applied over a character's face. Makeup can also include optional eyebrows and eyelashes, which are MeshPart accessories that include their own textures.
General
If you are following the best practice creation process, ensure that your template file submission includes the following correctly configured and named objects:

- A head mesh object and associated cage mesh object.
- These two objects must include the prefix "TransferTarget_" in their name.
- TransferTexture mesh objects for each region: Eyes, Face, Lips.
- These three objects must follow the following naming conventions.
- TransferTexture_Eyes_01
- TransferTexture_Lips_01
- TransferTexture_Face_01
- Any for multiple regions, increment the affix number: TransferTexture_Face_02
- Optional eyebrows and eyelashes.
Decals and textures
All textures created for accessories must meet Roblox's texture specifications, but makeup textures includes two addtional considerations:
- There is a 4K texture limit for in-game makeup creation.
- There is a 1K texture limit for makeup that you upload to the Marketplace.
For additional information on PBR textures, see PBR textures.
(Optional) Eyebrows and eyelashes
Eyebrows and eyelashes are layered accessories, meaning that they must meet layered accessory requirements, notably:
Cage data - Eyebrows and eyelashes each require their own inner and outer cage.

- Eyebrows and eyelashes can also take advantage of automatic skinning, specifically with special skinning joints.
Geometry size - Eye accessories can't exceed maximum dimensions for their asset type.
Budgets - Eye accessories can't exceed 4k triangles each.