You can create a game that allows players to generate a fully functional avatar character using a photo and a text prompt.
This process involves the following steps:
- Request an AvatarGeneration session
- Prompt the user to take a selfie and generate a 2D preview image of the avatar
- Generate the full Avatar character using HumanoidDescription
Request an AvatarGeneration session
To start a photo-to-avatar generation, call AvatarCreationService:RequestAvatarGenerationSessionAsync() from the server to request a session for the player. A session provides a Player with a certain number of Avatar previews and Avatar generations.
As it may take some time for a session to become available, AvatarCreationService:RequestAvatarGenerationSessionAsync() returns a RBXScriptConnection and a waitTime in seconds. The waitTime can be used to provide the Player with information on how long it will take them to be able to start their generations.
Once a session is ready, the callback is invoked with a Dictionary of information about the session. The Dictionary includes:
- SessionId — passed as an argument when calling AvatarCreationService:GenerateAvatar2DPreviewAsync() and AvatarCreationService:GenerateAvatarAsync()
- Allowed2DGenerations — the number of 2D preview generations allowed in a session
- Allowed3DGenerations — the number of 3D avatar generations allowed in a session
- SessionTime — the maximum time for a session in seconds
Prompt selfie and generate 2D preview
After a session is started, prompt the user to take a selfie and get the fileId string by calling the AvatarCreationService:PromptSelectAvatarGenerationImageAsync() method on the Server. This fileId will be passed to the AvatarCreationService:GenerateAvatar2DPreviewAsync() method.
To create a 2D preview image of the Avatar call the following methods:
- AvatarCreationService:GenerateAvatar2DPreviewAsync() on the Server
- AvatarCreationService:LoadAvatar2DPreviewAsync() on the Client
The AvatarCreationService:GenerateAvatar2DPreviewAsync() takes the SessionId, fileId and an optional text prompt as input to generate a 2D Avatar preview. This method returns a previewId.
This previewId should be sent to the client and can then be used to retrieve the preview as an EditableImage.
If the user is not satisfied with the generated preview this workflow can be repeated.
Generate the 3D avatar
Once the user is satisfied with the preview, you can generate the complete 3D avatar character.
To generate an avatar character:
- Call AvatarCreationService:GenerateAvatarAsync() on the Server with a Dictionary containing the SessionId and PreviewId.
- This method call returns a string generationId.
- Retrieve the generated avatar data as a HumanoidDescription using the AvatarCreationService:LoadGeneratedAvatarAsync() method on both the game server and the client.
- You can use the Players.CreateHumanoidModelFromDescription method to create an avatar model from the HumanoidDescription to display to the Player.
Mesh and texture assets will be provided as EditableMesh and EditableImage objects, respectively, to allow continued editing of the generated avatar. Edits should be made on both the game server and the client copy to keep them in sync for publish.
Publish
If the user is satisfied with the resulting avatar it can be published using the AvatarCreationService:PromptCreateAvatarAsync() method.
For more details on see in-game creation.