Texturing is the process of customizing the color, tone, and shading of your model's surface. Custom meshes and models use a 2D image, known as a texture map, to project various surface appearance elements onto your 3D object.
Each template comes with a color texture map, which you can alter and modify using Blender's texture editing tools. Since most Roblox avatars can take advantage of custom skin tones, it's important to understand how to preview custom skin tones in Blender to verify how your final asset will look in a Roblox experience.
For the purpose of demonstrating the basic texturing process, this tutorial goes over basic texture painting setup, applies a completely opaque texture over parts of the character eyes, and partially opaque details over the face. You can apply these same techniques to other parts of your character geometry.
Roblox Studio supports a texture resolution of 1024 x 1024 for albedo texture maps. When using applications like Blender or Maya to texture paint directly on a model, extremely fine details may not paint as expected due to the resolution and level of detail of the painting.
When adding fine details to your texture, increase the image resolution of your texture map temporarily to 2048 x 2048 or 4096 x 4096. After completing your texturing, change the image resolution back to 1024 x 1024 to bake in the changes.
To change your texture image resolution:
- Starting from Layout mode, select the Head_Geo.
- Switch to Texture Paint mode.
- In the left Paint window, select Image > Resize.
- Set the texture size:
- Use 2048 or 4096 for a higher res for detailed texture work.
- Use 1024 for the default Roblox-supported resolution.