Release Notes for 607

Verbesserungen

HinweisStatus

Fixes FPS drop when using EditableMesh in certain cases.

Live

LuauHeap tool inside Developer Console will allow Luau VM memory use exploration on both Client and RCC with an additional ability to compare memory consumption changes over time and find unparented DataModel instance references pinned inside scripts.

Live

Fixes issue with Import Asset > Apply To All applying incorrect node.

Pending

Pressing Enter (and F2 on Windows) edits the selected item in the Properties window.

Pending

Fehlerbehebungen

HinweisStatus

When the Workspace.StreamingIntegrity mode was enabled and the character traveled to a very far away place, the client might have gotten stuck in streaming pause for a very long time. This issue is now fixed by limiting Workspace.StreamingIntegrity to the streamable area while keeping it disabled outside of that area.

Live

Fixes an issue where the Script Profiler may display an incorrect session duration value while live updating is enabled.

Live

Fixes the "Functions" view in the Script Profiler not displaying averaged results when using the "Average" button.

Live

Fixes crash on loading certain meshes to EditableMesh.

Live

Fixes live updating not working within the "Functions" view of the Script Profiler.

Live

Fixes ordering of entries in the "Functions" tab of the Script Profiler to be sorted by longest duration to shortest duration.

Live

Fixes bug where some lights with the "Shadows" property toggled on would not have shadows, and light would contribute behind the casting object.

Live

Fixes an issue with AudioAnalyzer returning a non-zero spectrum while not receiving any input.

Live

Fixes issue with StarterPlayer.CameraMaxZoomDistance and gamepads.

Live

Fixes crash when creating internal live scripting services.

Live

Addresses an Emulation > Device Manager bug where custom devices lose their "Platform" property when that property is changed.

Live

Fixes issue where the Properties and Explorer windows would get focused without user intent, especially right at the start of a Play Solo test.

Live

Fixes a bug where setting instance properties would not always give you back the Select tool.

Live

Fixes an issue where searching and selecting an image on the image picker popup didn't apply the correct image.

Live

Removes error messages that appeared when pressing the "t" or "r" key while freeform dragging over empty space.

Live

Restores correct root joint scaling behavior for animations on characters which have AutomaticScalingEnabled set to false.

Live

Fixes issue where publishing an animation created an error in the Output window.

Live

Long and skinny rotated parts should no longer have selection boxes with overly wide lines.

Live

Studio now displays a blue or green border around the 3D view in the Client or Server data model to help distinguish which is active.

Live

TextBox.PlaceholderText on mobile will now continue showing when the text box is focused but empty.

Live

Fixes asset reloading in Asset Manager.

Pending

Fixes Plugin.Unloading signal not firing when using deferred signal behavior.

Pending