Verbesserungen
Hinweis | Status |
---|---|
New "Perpendicular" mode for Align Orientation Constraint for aligning principal axes. This allows the creation of rotational constraints with 2 degrees of rotational freedom - as opposed to 1 DOF for current "Parallel" mode. Useful in creation of "upright" constraint for bicycles, allowing yaw and pitch but not roll. | Live |
New SetCore API to allow you to customize the look and feel of the Avatar Context Menu to better suit your game. | Live |
The default size of spawn locations inserted in studio has been changed to 12x1x12 | Live |
New property Players.RespawnTime which allows you to change the time it takes for a player to respawn. | Live |
Added a setting "Show Everything in Explorer" to Studio to show hidden objects unconditionally. | Live |
Changed text of open/ save options under file menu to reflect where the open/ saves are coming from. Remove "Published as" from title bar | Live |
Non-hidden explorer items are no longer obscured by hidden explorer items when shown (hidden items now default to the bottom of the explorer) | Live |
PluginToolbar::CreateButton takes 4 arguments. In order:
If the final argument is missing, we default to using the buttonId as text. This is bad practice though: if you want to internationalize your plugin, you'll want to cleanly separate the ID, which should be the same in all languages, and the user-facing text, which will change. | Live |
Fehlerbehebungen
Hinweis | Status |
---|---|
Appearance of the logged in Studio user will now be applied to test players in local test servers. | Live |
Bug fix for Humanoid:ApplyDescription() sometimes resetting the avatar | Live |
Fixed performance issue with setting Text property | Live |
Fixed duplicate results for native Studio widgets in the Quick Access Menu search | Live |
Split meshes are now rescaled together. | Live |