To ensure your character bodies for avatars can move, interact with objects in the 3D space, and wear cosmetics, clothing, and accessories, it's important to periodically test their components in both your third-party modeling tool and in Studio as you iterate on their design. By testing often, you can save yourself a lot of time in having to rework time-intensive processes like rigging, skinning, and caging.
Whether you are using a template character or project file as a basis for your character body, reference the following tables for common tests and resources you can use throughout the creation process to comprehensively quality check each component of your character models.
| Component | Testing recommendations |
|---|---|
| When modeling, confirm that your character's geometry follows Roblox's geometry specifications. | |
| When texturing, confirm that your character's textures follow Roblox's texture specifications. | |
| Use Blender's posing tools to check the rigging and skinning quality of your character's body. | |
| Confirm that your character's FACS data is present and correctly configured. | |
| Manually verify that your cage meshes completely and tightly cover your character model and follow Roblox's outer cage specifications. | |
| Manually verify that your attachment points are correctly positioned and follow Roblox's attachment specifications. |





