Test character bodies

To ensure your character bodies for avatars can move, interact with objects in the 3D space, and wear cosmetics, clothing, and accessories, it's important to periodically test their components in both your third-party modeling tool and in Studio as you iterate on their design. By testing often, you can save yourself a lot of time in having to rework time-intensive processes like rigging, skinning, and caging.

Whether you are using a template character or project file as a basis for your character body, reference the following tables for common tests and resources you can use throughout the creation process to comprehensively quality check each component of your character models.

ComponentTesting recommendations

Body Parts
When modeling, confirm that your character's geometry follows Roblox's geometry specifications.

Textures
When texturing, confirm that your character's textures follow Roblox's texture specifications.

Rigging
Use Blender's posing tools to check the rigging and skinning quality of your character's body.

Face Animation
Confirm that your character's FACS data is present and correctly configured.

Cage Mesh
Manually verify that your cage meshes completely and tightly cover your character model and follow Roblox's outer cage specifications.

Attachments
Manually verify that your attachment points are correctly positioned and follow Roblox's attachment specifications.
©2026 Roblox Corporation. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.