Caging is the process of setting the clothing's interior and exterior surfaces, referred to as the inner and outer cages respectively. This enables your clothing to layer over existing clothing and character bodies, and additional clothes to layer on top.
Since the t-shirt in this tutorial was created using the cage templates as a mannequin, there is no need to adjust the inner cage where your clothing asset already fits over. Only the outer cage needs to be adjusted to fit over the new clothing item.


The next two caging sections cover the following processes:
- Setting up your project by isolating the outer cage and the t-shirt mesh in your project.
- Modifying the outer cage to wrap over the clothing mesh using sculpting tools.
To set up your project:
Switch to Object mode.
In the Outliner:
- Hide the armature.
- Unhide LongSleeve_OuterCage.
- Set LongSleeve to unselectable to prevent accidental edits to the t-shirt mesh.

With LongSleeve_OuterCage active, navigate to the Object Properties tab in the Properties Editor, then enable Wireframe. This helps easily visualize and access the mesh.
