PolicyService
Important for getting your game to all audiences, PolicyService helps you build gameplay components that can be made compliant with various national regulations for multiple countries. This service is used to query information regarding policy compliance for players around the world based on age range, location, and platform type.
Summary
Methods
Returns policy information about a player which is based on geolocation, age group, and platform.
Properties
Methods
GetPolicyInfoForPlayerAsync
Returns policy information about a player which is based on geolocation, age group, and platform. The structure of the returned dictionary is as follows:
Name | Type | Required for | Description |
---|---|---|---|
AreAdsAllowed | Boolean | Any experience that includes immersive ads | When true, the player might see immersive ads within an experience. |
ArePaidRandomItemsRestricted | Boolean | Any experience that has paid random items | When true, the player cannot interact with paid (via in-experience currency bought with Robux, or Robux directly) random item generators. |
AllowedExternalLinkReferences | Array of strings | Any experience that references external links | A list of external link references (for example, social media links, handles, or iconography) a player is permitted to see. Possible values include: "Discord", "Facebook", "Twitch", "Twitter", "YouTube", "X", "GitHub", and "Guilded". |
IsContentSharingAllowed | Boolean | Any experience that allows users to share content off platform | When true, the player is allowed to share content using APIs which open external sharing flows such as CaptureService:PromptShareCapture(). |
IsEligibleToPurchaseSubscription | Boolean | Any experience that wants to sell subscriptions | When true, the player is eligible to purchase subscriptions within an experience. |
IsPaidItemTradingAllowed | Boolean | Any experience that allows users to purchase virtual items that they can trade with other players | When true, the player can trade virtual items that they purchased with in-experience currency or Robux. |
IsSubjectToChinaPolicies | Boolean | Any experience that is available in China | When true, an experience should enforce compliance changes. See this forum post for more information. |
Exceptions
Like any async call, this needs to be wrapped in a pcall and error-handled properly. A full list of possible error messages and their reasons is as below:
Message | Reason |
---|---|
Instance was not a player | Dev's usage - The parameter is not a Player instance |
Players not found | Internal error - Players object missing |
This method cannot be called on the client for a non-local player | Dev's usage - This method cannot be called on the client for a non-local player |
GetPolicyInfoForPlayerAsync is called too many times | Internal error - GetPolicyInfoForPlayerAsync is called more than 100(current setting) times before http response coming back |
See also:
- LocalizationService:GetCountryRegionForPlayerAsync(), returns country/region code string according to player's client IP geolocation
Parameters
The Player that you are getting policy information for.
Returns
A dictionary containing information about the policy information of a given player.
Code Samples
local PolicyService = game:GetService("PolicyService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local success, result = pcall(function()
return PolicyService:GetPolicyInfoForPlayerAsync(player)
end)
if not success then
warn("PolicyService error: " .. result)
elseif result.ArePaidRandomItemsRestricted then
warn("Player cannot interact with paid random item generators")
end