改進
備註 | 狀態 |
---|---|
Improves turning treatment in GroundController so character always maintains a minimum turning ability regardless of ground contact. | Live |
Adds support for SharedTable in Studio Watch windows. | Live |
Enum typed values now support Instance attributes. | Live |
Adds a method to OverlapParams called AddToFilter() which allows instances to be added to the existing filter list. | Live |
Improves performance of non-terrain shapecasts. | Live |
Luau's table.sort() now has a guaranteed complexity of NlogN regardless of the input. Performance should not change on reasonable inputs. | Live |
Adds automatic scaling in VR to match avatar to your real world height. | Live |
The Collision Groups editor in Studio now provides a local warning when attempting to modify collision groups in Play mode. Also fixes selection of collision groups that have no parts assigned to them. | Live |
修正
備註 | 狀態 |
---|---|
Fixes issues with importing scaled rigged meshes. | Live |
Fixes a bug that sometimes caused Joints/Constraints with a missing Part/Attachment property to have a stale Instance reference still attached, causing simulation desync issues. | Live |
Improves the performance of TimerService which in turn improves the performance of Debris:AddItem(). Additionally, adds Microprofiler scopes for internal TimerService functions so that performance can be measured. | Live |
Adds a beta feature for Deferred Constraint Resolution in the Luau inference engine. | Live |
Fixes a bug where streaming a physical mechanism out, and then back in, would cause some of the constraints to randomly stop working. | Live |
Reduces InputChanged performance cost of the Developer Console. | Live |
The Selection.SelectionChanged event now fires less with mass selections like in ungrouping. | Live |