改進
備註 | 狀態 |
---|---|
Changed text of open/ save options under file menu to reflect where the open/ saves are coming from. Remove "Published as" from title bar | Live |
Added a function for packages to undo local changes. | Live |
Option to import mesh files with multiple meshes as a single mesh vs importing each as a different mesh has moved from Studio settings to import dialog. This option can now be configured per-file. | Live |
The bulk importer now fails immediately when the daily upload limit is reached instead of retrying indefinitely until a timeout is reached. | Live |
Can now enable diff view from script recovery view | Live |
Auto-save renamed to auto-recovery to distinguish it from saving to cloud | Live |
Enable "Copy Texture ID to Clipboard" context menu | Live |
Update LocalizationService.GetEntries to be non-yielding. | Pending |
修正
備註 | 狀態 |
---|---|
Improved performance when a large minimum radius is used with streaming enabled games. | Live |
Fix issues caused by setting UIScale to 0 | Live |
Fix crash when using "" as a separator to string.split | Live |
Fixed raw strings ids being shown for Studio users having Danish locale | Live |